摘要
为了了解图形材料的加工过程中是否存在SNARC效应以及数量信息和顺序信息在SNARC效应产生中的作用,结合经典的SNARC效应研究范式与任务转换研究范式,分别操控三种实验条件:将图形材料与数字材料相结合、单纯的图形材料、对图形材料进行顺序性学习,以53名大学生为被试进行研究。结果表明:(1)当图形材料与数字材料相结合时可以产生SNARC效应;(2)图形材料单纯的数量信息未能引发SNARC效应;(3)进行顺序化学习后的图形材料能够产生SNARC效应。研究结果证明了顺序信息所引起的空间表征是SNARC效应产生的重要原因。
This study aimed to research the SNARC effect in processing of graph materials, and to clarify whether the quantity meanings or the order meanings caused the SNARC effect. The authors combined SNARC effect exp paradigm and task-switch exp paradigm and administrated 53 undergraduate students as subjects to explore the SNARC effect under three conditions:(a)associated numbers(1,4,5,6,9,) with graphs(five circles with varied areas);(b) graphs with just quantity meanings;(c)graphs after order meanings training. The results showed that(1) the SNARC effect appeared both in graph and number with condition(a);(2) in condition(b), the SNARC effect disappeared; but(3)in condition(c), the SNARC effect appeared again. It was concluded that the order meanings was the major reason of the SNARC effect.
出处
《心理研究》
2013年第6期45-50,共6页
Psychological Research