摘要
针对目前Flash游戏设计存在的问题,提出一种基于ActionScript 3.0的Flash游戏设计框架。该框架从图层、帧和ActionScript代码三方面进行探讨设计,一方面可以方便地利用Flash来编辑场景;另一方面很好地分离ActionScript代码,提高了代码的可维护性和可重用性;同时也简化了游戏的开发过程,提高了开发效率。
Aiming at the current development problem of the Flash game, this paper presents a game framework based on the AetionScript 3.0. This game framework is designed by layer, frame and ActionScript code. So on the one hand it's conveniently to edit the scene with Flash, on the other hand, it keeps the ActionScript 3.0 code separately, and improves the maintainability and the reusability of the code. Also it simplifies the development procedure and improves the efficiency.
出处
《计算机与现代化》
2010年第3期84-86,共3页
Computer and Modernization