期刊文献+

基于包围盒的碰撞检测算法综述 被引量:115

Survey of Box-based Algorithms for Collision Detection
在线阅读 下载PDF
导出
摘要 对基于包围盒的碰撞检测算法中的轴向包围盒法、方向包围盒法、离散方向多面体法、时空包围盒法的检测原理和检测效率进行了详细地分析比较。分析结果表明:包围盒的简单性和它包裹对象的紧密性是一对矛盾,包围盒越简单其包裹紧密性越差,如何更好地兼顾简单性和紧密性成为包围盒法的关键;离散方向多面体是介于轴向包围盒和凸包之间的包围盒,只要合理地选取平行平面对的个数和方向,就可以在碰撞检测的简单性和包裹物体的紧密性之间灵活取舍。研究结论对于虚拟场景的动态建模具有一定的指导意义。 Different algorithms for collision detections (CD) in virtual scene were surveyed. The principle and effectiveness of axis-aligned bounding boxes (AABB) method, oriented bounding box method (OBB), discrete orientation polytopes (k-DOP) method and Space-Time Bounding Boxes (STBB) method were discussed in detail. The results of analysis prove that the simpleness of bounding box is in contradiction with the compactness of wrapped object and the k-DOP method is between AABB method and OBB method in the effectiveness of CD. The main results are useful for designing virtual scene.
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2006年第4期1058-1061,1064,共5页 Journal of System Simulation
关键词 虚拟现实 碰撞检测 算法 包围盒 virtual reality collision detection algorithm bounding box
  • 相关文献

参考文献11

  • 1Brudea G,Coiffet P.Virtud Reality Technology[M].Published by John wiley & Sons Inc, New York, Chichester, Brisbane, et al, 1994, 157-189.
  • 2Earnshaw R A, Gigante M A, Jones H. Virtual Reality Systems [M].Academic Press Limited 24/28,Oval Road London NW1 7DX, 1993, 135-237.
  • 3Ji-Hoon Youn, Wohn K. Realtime Collision Detection for Virtual Reality Applications [C]//IEEE Virtual Rcality Annual International Symposium, Washington, 1993, 415-421.
  • 4王志强,洪嘉振,杨辉.碰撞检测问题研究综述[J].软件学报,1999,10(5):545-551. 被引量:151
  • 5王兆其,赵沁平,汪成为.面向对象碰撞检测方法及其在分布式虚拟环境中的应用[J].计算机学报,1998,21(11):990-994. 被引量:34
  • 6Moore M, Wilhelms J. Collision detection and response for computer animation [C]//ACM Siggraph, 1988, 22(4): 289-298.
  • 7Vemuri B C, et al. Efficient and accurate collision detection for granular flow simulation [J]. Graphical Models and Image Processing,1998, 60(2): 403-422.
  • 8Alejandro Garcia-Alonso, Nicolas Serrano, Juan flaquer. Solving the Collision Detection Problem [I]. IEEE Computer Graphics and Applications, 1994, 14(3): 36-43.
  • 9Gottschalk S, Lin M C, Manocha D. OBBTree:A hierarchical structure for rapid interference detection [C]//Computer Graphics(SIGGRAPH'96), New Orleans, LA, USA, 1996, 30: 171-180.
  • 10KlosowskiJ T, Teld M, etal, Efficient collision detection using bounding volume hierarchies of K-DOPs [J]. IEEE Transactions on Visualization and Computer Graphics, 1998, 4(1): 21-36.

二级参考文献14

共引文献172

同被引文献850

引证文献115

二级引证文献522

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部