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游戏艺术中的虚拟文化空间建构——以米哈游《崩坏:星穹铁道》为例

Construction of Virtual Cultural Space in Game Art—A Case Study of miHoYo's Honkai:Star Rail
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摘要 在数字技术深度介入文化生产的当代语境下,虚拟文化空间成为游戏艺术的核心文化表达载体。该研究以米哈游《崩坏:星穹铁道》为个案,探讨游戏艺术如何通过叙事结构、视觉符号与玩家实践共同建构具有文化意义的虚拟空间。研究发现:该游戏以多维宇宙架构突破线性时空逻辑,通过场景设计实现传统意象的数字化转译,其跨文化符号既呈现融合趋势,也存在文化张力;玩家通过角色扮演与社群共创参与意义再生产,动态塑造虚拟空间。该研究试图揭示游戏艺术作为新型文化实践形式在技术与美学交织中开辟的思考路径,进而展望其在全球化语境下推动文化对话与精神探索的潜在可能。 In the contemporary context where digital technology profoundly intervenes in cultural production,virtual cultural space has become the core carrier of cultural expression for game art.Taking miHoYo's Honkai:Star Rail as a case study,this paper explores how game art jointly constructs culturally meaningful virtual spaces through narrative structures,visual symbols,and player practices.The study finds that the game breaks through the logic of linear time and space with its multidimensional universe architecture,realizes the digital translation of traditional imagery via scene design,and its cross-cultural symbols not only show tendencies toward integration but also exhibit cultural tensions.Players participate in the reproduction of meaning through role-playing and community co-creation,thereby dynamically shaping the virtual space.This study aims to reveal the thinking paths opened up by game art—as a new form of cultural practice—at the intersection of technology and aesthetics,and further envisions its potential in promoting cultural dialogue and spiritual exploration in the context of globalization.
作者 王椿升 WANG Chunsheng(School of Humanities and Communication,University of Sanya,Sanya Hainan,572000,China)
出处 《文化创新比较研究》 2025年第35期101-105,共5页 Comparative Study of Cultural Innovation
基金 2024年三亚学院中青年教师(科研类)培养项目“游戏艺术中的虚拟文化空间建构——以米哈游《崩坏:星穹铁道》为例”(项目编号:USYJSPY24-07)。
关键词 游戏艺术 虚拟文化空间 空间叙事 符号系统 玩家主体性 《崩坏:星穹铁道》 Game art Virtual cultural space Spatial narrative Symbolic system Player subjectivity Honkai:Star Rail
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