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非遗文化虚拟展厅设计与技术实现 被引量:1

Design and Technical Realization of Intangible Cultural Heritage Virtual Exhibition Hall
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摘要 针对非物质文化遗产传统展示方式中存在的空间局限性、互动体验单一等问题,本文设计并实现了一个基于虚拟现实技术的沉浸式非遗文化展厅。系统采用Unity引擎构建三维场景与交互框架,结合3ds Max完成高精度非遗展品建模,并通过C#脚本开发第一人称漫游、动态光影渲染及展品交互功能,同时利用混合光照烘焙技术优化实时渲染性能。测试结果表明,该虚拟展厅能够有效支持用户自由探索与多模态交互,在功能性、沉浸感与运行效率方面均基本达到设计预期。 In response to the spatial limitations and limited interactive experiences in traditional display methods of intangible cultural heritage,this study designed and implemented an immersive intangible cultural heritage exhibition hall based on virtual reality technology.The system uses the Unity engine to build a 3D scene and interaction framework,combined with 3ds Max to complete high-precision modeling of intangible cultural heritage exhibits,and develops first person roaming,dynamic light and shadow rendering,and exhibit interaction functions through C#scripts.Further utilize mixed lighting baking technology to optimize real-time rendering performance.The test results show that the virtual exhibition hall can effectively support users'free exploration and multimodal interaction,and basically meet the design expectations in terms of functionality,immersion,and operational efficiency.
作者 于祥洲 常高杰 余贤尧 张世杰 黄硕鸿 YU Xiangzhou;CHANG Gaojie;YU Xianyao;ZHANG Shijie;HUANG Shuohong(School of Electronic and Electrical Engineering,Shanghai University of Engineering Science,Shanghai,China,201600)
出处 《福建电脑》 2025年第9期84-87,共4页 Journal of Fujian Computer
基金 上海工程技术大学大学生创新训练项目(No.cx2402009)资助。
关键词 虚拟现实 非遗文化 三维建模 Virtual Reality Intangible Cultural Heritage 3D Modeling
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