摘要
该文探讨了将游戏化教学应用于医学相关专业医学统计学课程的创新设计,研究开发了一款名为《医统大师》的教学游戏,旨在通过游戏化元素提升学生的学习兴趣和参与度。游戏设计结合了目标设定、行为主义强化、情境认知等理论,探讨“明确目标、适当挑战、即时反馈与奖励、互动和协作、个性化表达与竞争、角色扮演和情景模拟等机制”在促进学生的学习动机、批判性思维及实际问题解决等方面的作用,为选修课教学改革提供新的思路。
This study explores the innovative application of gamification in education for the medical course Medi⁃cal Statistics.A teaching game,Master of Medical Statistics,was developed with the aim of enhancing students’interest and engagement in learning through gamified elements.The game design integrates theories such as goal-setting,behaviorist reinforcement,and situated cognition.Mechanisms like clear goal-setting,appropriately chal⁃lenging tasks,immediate feedback and rewards,interaction and collaboration,personalized expression and compe⁃tition,role-playing,and situational simulation are examined in terms of their ability to foster students’motiva⁃tion,critical thinking,and problem-solving skills.This approach offers new insights into the reform of elective courses.
作者
杨嘉莹
杨东清
李国春
YANG Jiaying;YANG Dongqing;LI Guochun
出处
《科教文汇》
2025年第11期127-132,共6页
Journal of Science and Education
基金
“十四五”江苏省重点学科“公共卫生与预防医学”(035091005007)。
关键词
游戏化教学
医学统计学
医学教育
教学创新
学习动机
gamification in education
Medical Statistics
traditional Chinese medicine education
educational in⁃novation
learning motivation