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3D骨骼动画自由连接算法研究与实现

Research and Implementation of Free Connection Algorithm for 3D Bone Animation
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摘要 近年来,随着计算机物理硬件性能的提升以及3D图形图像技术的不断进步,骨骼动画技术得到了空前发展,应用场景也扩展到游戏、影视、虚拟现实等更广泛的领域。通过分析Unity3D引擎骨骼动画系统,提出了骨骼动画自由连接算法,并设计1套基于该算法的骨骼动画自由生长方案。该方案可应用于展现动物随机多样性、进化以及自由生长过程,将大幅度减少模型和动画制作的成本。 In recent years, with the improvement of computer physical hardware performance and the continuous progress of 3 D graphics and image technology, the bone animation technology has been developed unprecedentedly, and the application scene has also been extended to more extensive fields such as games, movies and virtual reality. By analyzing the skeletal animation system of Unity3 D engine, a free connection algorithm of skeletal animation is proposed, and a free growth scheme of skeletal animation based on this algorithm is designed. This scheme can be used to show the process of random diversity, evolution and free growth of animals, which will greatly reduce the cost of model and animation production.
作者 孙洪迪 方园 杨民峰 SUN Hongdi;FANG Yuan;YANG Minfeng(School of Information Engineering,Beijing Polytechnic College,Beijing 100042,China)
出处 《北京工业职业技术学院学报》 2023年第1期33-38,共6页 Journal of Beijing Polytechnic College
基金 2022年北京工业职业技术学院科研课题(BGY2022KY-20)。
关键词 骨骼动画 UNITY3D 骨骼链接 skeletal animation Unity3D skeleton connection
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