摘要
程序化内容生成作为一种数字化内容生产的辅助手段,已经越来越多地应用到了游戏、建筑设计、数字娱乐等领域,极大提高了数字内容的生产效率。作为程序化内容生成算法的一种,波函数坍缩算法(wave function collapse,WFC)提出了一种网格化的基于关联规则的解决方案。借助Unity3d平台,以WFC算法为基础,提出了插槽多维细分的改进方法,该方法能够在单层次的场景模型生成基础上,基于规则有序进行场景的细化,并辅助以一定的交互功能,最终创建出精细、可信且具有细节可控性的场景环境。
Procedural content generation,as an aid to digital content production,has been increasingly applied to games,architectural design,digital entertainment and other fields,and greatly improves the efficiency of digital content production.Wave function collapse(WFC)as a procedural content generation algorithm,is a grid-based solution with association rules.With the help of the Unity3d engine,this paper proposes an improved method of slot subdivision based on the WFC algorithm.Slot subdivision method works on single-level scene model generation,provides constraint-rule based orderly refinement of the scene.Assisted with certain interactive functions,slot subdivision method creates a fine-tuned,credible and controllable scene environment with details.
作者
靳仕恒
郑春辉
吕德生
JIN Shiheng;ZHENG Chunhui;LYU Desheng(Key Laboratory of Interactive Media Design and Equipment Service Innovation,Ministry of Culture and Tourism,Harbin 150001,China;School of Architecture,Harbin Institute of Technology,Harbin 150001,China)
出处
《计算机工程与应用》
CSCD
北大核心
2023年第1期244-251,共8页
Computer Engineering and Applications
基金
中央高校基本科研业务费专项资金(HIT.HSS.201844)。
关键词
程序化内容生成
WFC算法
插槽多维细分
约束规则
交互式场景生成
procedural content generation
wave function collapse(WFC)
slot subdivision
constraint rules
interactive scene generation