摘要
科幻电影及电子游戏中的赛博空间为我们描绘了后现代主义的生活图景,这是一个由物与媒介、符号消费构成的被异化、拟像化及科层化的后现代社会。在其中,科学技术一方面打破了时空的限制,创造性地改变了人类生活轨迹、空间及文化实践,另一方面又缔造了后信息时代消费神话,原有的社会制约及其权力关系结构被延展与加强。要摆脱人类被异化、压迫及奴役的命运,需要双管齐下,在加强建设人类的主体性及自我意识觉醒的同时,还需要对新技术条件下权力结构关系的意识形态渗透等保持充分警惕。
Cyberspace in science fiction movies and video games depicts a prospect of alienated,symbolized and classified post-modernist life which is composed of object,medium and symbolic consumption.In cyberspace,science and technology break the limits of time and space,creatively change the life routines,space and cultural practices of human beings.However,it creates a consumption myth in post-information era,and extends and strengthens the original social constraints and power structure.To avoid being alienated,oppressed and enslaved,it is not only necessary to strengthen the subjectivity and awareness of human being,but also to be fully vigilant about the ideological penetration of power structure under the new technological conditions.
作者
郭倩
GUO Qian(Graduate School of Chinese Academy of Social Science,School of Journalism and Communication,Beijing 102488,China)
出处
《中北大学学报(社会科学版)》
2020年第2期32-38,共7页
Journal of North University of China:Social Science Edition
关键词
科幻电影
电子游戏
赛博空间
赛博格
符码消费
Science fiction movies
video games
cyberspace
cyborg
symbol consumption