摘要
为满足体感游戏市场需求,降低3D游戏前期投入风险,文章提出通过开发中间件模块对游戏开发过程进行简单改造,实现3D游戏向体感游戏平滑过渡的过程;先是简单介绍了体感技术的原理和工作过程,接着结合Kinect硬件系统提出了3D游戏到体感游戏重构框架(3D-MS重构框架),然后设计和实现了中间件模块,并对现有3D游戏的提出具体改进策略和方法;最后以《神龙》游戏为案例进行了重构和实验测试,实验表明3D-MS重构框架是可行的,采用中间件技术可平滑、快速实现从3D游戏到体感游戏,比直接改造游戏的效率高2.2倍,同时能提高游戏的人机互动效果。
To meet the somatosensory game market demand and to reduce the risk of 3D games pre-investment,the article proposes a simple transformation of the game development process through the development of middleware module,and realizes the smooth transition of 3D game to somatosensory game.Firstly,the principle and working process of somatosensory technology are introduced,and then a 3D game to somatosensory game reconstruction framework (3D-MS reconstruction framework) is proposed in combination with Kinect hardware system.Then,the middleware module is designed and implemented;the game specific improvement strategies and methods are proposed.Finally,the game of Dragon is reconstructed and experimentally tested.The experiment shows that the 3D-MS reconstruction framework is feasible.The middleware technology can be used to realize the game smoothly and quickly from 3D game to somatosensory game,2.2 times more efficient than without 3D-MS framework,while improving the game man-machine interaction effect.
出处
《计算机测量与控制》
2017年第8期187-190,194,共5页
Computer Measurement &Control
基金
广东省教育科学"十二五"规划教育信息课题
广东省教育教学改革项目(201401232)
关键词
体感技术
体感交互
游戏开发
游戏重构
somatosensory technology
somatosensory interaction
game development
game reconstruction