期刊文献+

基于体感技术的游戏重构框架的应用研究 被引量:2

Applied Research on Game Reconstruction Framework Based on Somatosensory Technology
在线阅读 下载PDF
导出
摘要 为满足体感游戏市场需求,降低3D游戏前期投入风险,文章提出通过开发中间件模块对游戏开发过程进行简单改造,实现3D游戏向体感游戏平滑过渡的过程;先是简单介绍了体感技术的原理和工作过程,接着结合Kinect硬件系统提出了3D游戏到体感游戏重构框架(3D-MS重构框架),然后设计和实现了中间件模块,并对现有3D游戏的提出具体改进策略和方法;最后以《神龙》游戏为案例进行了重构和实验测试,实验表明3D-MS重构框架是可行的,采用中间件技术可平滑、快速实现从3D游戏到体感游戏,比直接改造游戏的效率高2.2倍,同时能提高游戏的人机互动效果。 To meet the somatosensory game market demand and to reduce the risk of 3D games pre-investment,the article proposes a simple transformation of the game development process through the development of middleware module,and realizes the smooth transition of 3D game to somatosensory game.Firstly,the principle and working process of somatosensory technology are introduced,and then a 3D game to somatosensory game reconstruction framework (3D-MS reconstruction framework) is proposed in combination with Kinect hardware system.Then,the middleware module is designed and implemented;the game specific improvement strategies and methods are proposed.Finally,the game of Dragon is reconstructed and experimentally tested.The experiment shows that the 3D-MS reconstruction framework is feasible.The middleware technology can be used to realize the game smoothly and quickly from 3D game to somatosensory game,2.2 times more efficient than without 3D-MS framework,while improving the game man-machine interaction effect.
作者 凌财进
出处 《计算机测量与控制》 2017年第8期187-190,194,共5页 Computer Measurement &Control
基金 广东省教育科学"十二五"规划教育信息课题 广东省教育教学改革项目(201401232)
关键词 体感技术 体感交互 游戏开发 游戏重构 somatosensory technology somatosensory interaction game development game reconstruction
  • 相关文献

参考文献9

二级参考文献92

  • 1郑立国,罗江林,许舸.基于Kinect的动作捕捉系统的实现[J].吉林大学学报(工学版),2013,43(S1):249-255. 被引量:23
  • 2邹湘军,孙健,何汉武,郑德涛,陈新.虚拟现实技术的演变发展与展望[J].系统仿真学报,2004,16(9):1905-1909. 被引量:289
  • 3侯静,陈会昌,王争艳,李苗.亲子互动研究及其进展[J].心理科学进展,2002,10(2):185-191. 被引量:79
  • 4李明.浅谈戏曲的舞台时空[J].徐州教育学院学报,2005,20(1):115-116. 被引量:3
  • 5刘明昆.三维游戏设计师宝典[M].成都:四川电子音像出版中心,2005.
  • 6ZHANG Jian-jie, LIN Hao, ZHAO Ming-guo. A fast algorithm for hand gesture recognition using relief [ C ]//Proc of the 6th International Conference on Fuzzy Systems and Knowledge Discovery. 2009 : 8-12.
  • 7KAO M C, LI T H S. Design and implementation of interaction system between humanoid robot and human hand gesture [ C]//Proc of SICE Annual Conference. [S. 1. ] : IEEE Press,2010: 1616- 1621.
  • 8CHEN Qing, GEORGANAS N D, PETRIU E M. Real-time vision-based hand gesture recognition using Haar-like features [ C ] //Proc of IEEE Instrumentation and Measurement Technology Conferencec. [ S. 1. ] : IEEE Press,2007:l-6.
  • 9ZHANG Shi-lin, ZHANG Bo. Using HMM to sign language video retrieval [ C ]//Proc of the 2nd International Conference on Computational Intelligence and Natural Computing. 2010 :55-59.
  • 10SILANON K, SUVONVORN N. Hand motion analysis for Thai alphabet recognition using HMM[J]. International Journal of Information and 日ectronics Engineering, 2011,1 (1) :65-71.

共引文献163

同被引文献17

引证文献2

二级引证文献8

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部