摘要
本文提出一种新的纹理映射方法。该方法在任意曲面和它的平面展开之间定义映射,并用映射特征值来评价映射精度,能有效地减少任意曲面纹理映射中的映射变形误差。
This paper introduces a new method for texture mapping, where a mapping between planar development and arbitrarily curved surfaces is defined. A set of mapping characteristics is used to evaluate the mapping accuracy. The method can effectively decrease the tolerance of distortion of texture mapping on arbitrarily curved surfaces.
出处
《计算机应用与软件》
CSCD
北大核心
2001年第6期46-50,共5页
Computer Applications and Software