摘要
简要说明计算机图形学光照模型理论 ,讨论由扰动函数作用后物体表面法向量的计算公式和意义 ,介绍对物体表面细节的凹凸真实性处理过程中几个重要参数 .
Theory of illumination model in computer graphics is described summarily. The calculation formulas of object surface normal after action of a perturbation function, and their meanings are discussed. Finally, several key parameters in the process of treatment of bump reality of object surface fine details are described too.
出处
《武汉大学学报(工学版)》
CAS
CSCD
北大核心
2001年第3期103-105,共3页
Engineering Journal of Wuhan University
关键词
物体光照模型
表面法向量
扰动函数
凹凸映射
object illumination model
surface normal
perturbation function
bump mapping