摘要
简述了基于正弦波的水波模拟的算法,重点介绍了使用GPU编程对水波进行实时模拟和渲染的方法.该方法充分利用GPU提供的可编程特性及强大的计算能力,既能绘制具有真实感的水面,又能满足实时渲染的速度要求.
This paper summarizes the algorithm of water-simulation based on the sinusoidal waves and in-troduces the usage of GPU programming for real-time water simulation and rendering.This method pro-vides programmatic properties and powerful computing power.In addition,it can draw a third dimension of water and meet the speed requirements for real-time shade.
出处
《湖北工业大学学报》
2010年第5期67-70,共4页
Journal of Hubei University of Technology
关键词
正弦波
凹凸映射
高级着色语言
实时渲染
sine wave
bump mapping
high-level-shader language
real-time shade