期刊文献+

三维水面模拟的研究与实现

Research on3D water Simulation and Its Implementation
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摘要 简述了基于正弦波的水波模拟的算法,重点介绍了使用GPU编程对水波进行实时模拟和渲染的方法.该方法充分利用GPU提供的可编程特性及强大的计算能力,既能绘制具有真实感的水面,又能满足实时渲染的速度要求. This paper summarizes the algorithm of water-simulation based on the sinusoidal waves and in-troduces the usage of GPU programming for real-time water simulation and rendering.This method pro-vides programmatic properties and powerful computing power.In addition,it can draw a third dimension of water and meet the speed requirements for real-time shade.
出处 《湖北工业大学学报》 2010年第5期67-70,共4页 Journal of Hubei University of Technology
关键词 正弦波 凹凸映射 高级着色语言 实时渲染 sine wave bump mapping high-level-shader language real-time shade
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参考文献3

  • 1王道臣,万旺根,唐经洲,陈华杰.基于GPU的水面实时渲染算法[J].计算机工程,2008,34(20):233-234. 被引量:10
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二级参考文献6

  • 1Yang Xudong, Pi Xuexian. GPU-based Real-time Simulation and Rendering of Unbounded Ocean Surface[C]//Proc. of Conf. on Computer Aided Design and Computer Graphics. Hongkong, China: [s. n.], 2005: 283-286.
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