摘要
设计一个适用于仿真环境的虚拟现实开发平台 ,以简化虚拟应用程序的开发 .采用面向对象的方法和分层结构进行设计 ,利用树形结构组织虚拟场景 ,通过仿真引擎进行渲染 .比较好地解决了虚拟对象行为和几何模型的分离 ,增强了平台的通用性 .树形场景结构的组织适合描述虚拟世界模型 .
In order to simplify the development of virtual reality applications, a platform for simulation was designed. The platform adopts an object oriented method and designs the scene on the basis of hierarchical structure. The platform constructs a virtual scene with trees and renders with a simulation engine. The method implements the separation between the geometry model and the behavior model of virtual object, thus facilitating the platform for common applications. The scene structure of trees appears to be suitable to describe virtual world models.
出处
《北京理工大学学报》
EI
CAS
CSCD
北大核心
2001年第1期83-86,共4页
Transactions of Beijing Institute of Technology
基金
部级预研项目