期刊文献+

手机媒体对中学生感恩影响的实证研究 被引量:3

An Empirical Research on the Situation of Mobile Phone's Usage in Middle School Students and Its Influences upon Their Gratitude
在线阅读 下载PDF
导出
摘要 为了解中学生手机使用的现实状况、感恩的基本特点、特别是中学生手机使用对其感恩的影响作用。研究采用感恩量表和中学生手机使用问卷对508名中学生进行问卷调查,采用描述性统计、t检验和方差分析技术对研究所得数据进行统计处理。研究结果发现:(1)随着手机时代的到来,越来越多的中学生加入手机用户的行列,成为"手机世代";(2)中学生的整体感恩水平较高;(3)手机媒体使用对中学生感恩既具有正向影响,也具有负向作用,总体影响偏于负向、消极。 To explore the relationship between situation of middle school students' using mobile phone and gratitude. Methods:508 middle school students were selected to fill in adolescent gratitude scale and middle school students mobile phone' s usage question- naire, and the methods of descriptive statistics, t test and variance analysis was adopted. Results : ( 1 ) With the arrival of the era of mobile phone, more and more middle school students to join the ranks of mobile phone users, become "mobile phone generation" ; (2) middle school students'overall high levels of gratitude; (3) mobile media has complex effects on middle school students "gratitude with positive and negative two aspects, the overall effect of partial to be negative.
出处 《信阳师范学院学报(哲学社会科学版)》 2013年第3期44-49,共6页 Journal of Xinyang Normal University(Philosophy and Social Sciences Edition)
基金 国家社会科学基金项目(12CSH021) 教育部人文社会科学研究青年基金项目(11YJCZH049 12YJCZH080)
关键词 中学生 手机媒体 手机世代 手机使用状况 感恩 middle school students mobile media mobile phone generation situation of using mobile phone gratitude
  • 相关文献

参考文献11

二级参考文献135

共引文献327

同被引文献39

  • 1王鹏,游旭群,刘永芳.心理旋转研究的新进展[J].心理科学,2005,28(5):1164-1166. 被引量:31
  • 2黄才炎,严标宾.大学生手机短信交往行为与孤独感的关系研究[J].中国健康心理学杂志,2006,14(3):255-257. 被引量:52
  • 3叶俊杰.领悟社会支持、实际社会支持与大学生抑郁[J].心理科学,2006,29(5):1141-1143. 被引量:134
  • 4汪向东,王希林,马弘,等.心理卫生评定量表手册[M].北京:中国心理卫生杂志社,1999.
  • 5Li, R., et al., Enhancing the contrast sensitivi- ty function through action video game training. Na- ture neuroscience, 2009. 12(5): 549-551.
  • 6Feng, J., I. Spence, and J. Pratt, Playing an action video game reduces gender differences in spa- tial cognition. Psychological Science, 2007. 18 (10): 850-855.
  • 7Sims, V.K. and R.E. Mayer, Domain speci- ficity of spatial expertise: The case of video game players. Applied cognitive psychology, 2002. 16 (1): 97-115.
  • 8De Lisi, R. and J.L. Wolford, Improving children's mental rotation accuracy with computer game playing. The Journal of Genetic Psychology, 2002. 163(3): 272-282.
  • 9Ferguson, CJ., The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 2007.78(4): 309-316.
  • 10Gentile, D. and W. Stone, Violent video game effects on children and adolescents. A review of the literature. Minerva pediatrica, 2005.57(6): 337.

引证文献3

二级引证文献12

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部