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教育游戏中心流体验与学习成效的关系 被引量:28

The Influences of Gamers' Flow Experience on the Outcome of Learning in Educational Games
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摘要 近年来教育游戏产业得以蓬勃发展。教育游戏由于其角色扮演、情境性、互动性等特征成为当前变革教学的重要方式。角色扮演类教育游戏成为学界的研究热点,而且在游戏化学习社区构建、课程设计、学科应用方面进行了卓有成效的探索,但却鲜有从教育游戏中的玩家状态尤其是个体心流体验的角度对教育游戏的学习成效进行研究。立足于这一研究目的,选用一款适合于学生使用的、以安全急救知识为题材的教育游戏,通过构建心流体验与学习效果之间的模型并进行检验分析,结果显示:心流体验与学习结果之间存在显著正相关;游戏频率、游戏经验与心流体验之间存在显著差异;性别、游戏偏好与心流体验之间不存在显著差异。 With the development of the educational game industry,the educational game,featured with role playing,situationality and interaction,is becoming an important means of instructional reform,as well as a hotspot issue with educators.The researchers have made fruitful explorations on game-based learning community construction,curriculum design and subject teaching.However,the game players' status,especially the influence of their flow experience on the outcome of learning,was rarely studied.For this purpose,based on an educational game about first-aid knowledge for high school students,a model on the relationship of flow experience and outcome of learning was established and analyzed.Results showed that:flow experience and outcome of learning were positively related;game frequency,game experience and flow experience were positively related;flow experiences were not significantly differentiated by players' gender and game preference.
出处 《现代远程教育研究》 CSSCI 2013年第1期85-89,107,共6页 Modern Distance Education Research
基金 教育部课题"电子游戏环境下学习行为研究"(DCA090319) 江苏省教育厅项目"Web2.0环境下参与式教学研究"(09SJB880038) 江苏省教育科学"十一五"规划课题"社会学软件下远程教育实践活动研究"(D/2009/01/092)
关键词 教育游戏 心流体验 学习成效 角色扮演 个案研究 Educational Games Flow Experience Outcome of Learning Role Playing Case Study
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