摘要
针对粒子系统在计算机游戏特效设计过程中所存在的控制精度不高、运算量大等问题,提出了一种通过粒子系统编辑器生成粒子并基于GPU进行实时渲染的方法。使用粒子系统编辑器能有利于提高粒子系统制作的可控性,而基于GPU的仿真绘制则能够提高大规模粒子系统渲染的实时性。实验证明,GPU支持下的可编辑粒子系统能有效提升计算机游戏开发中的特效设计效率并获得理想效果。
With the issue that traditional special effect simulation using particle system in computer games makes a lot of problems,such as low controllability and high cost,a novel approach is proposed based on particle system editor supported by GPU.The controllability of special effect design can be enhanced by the particle system editor,and the rendering of large amount of particles can be fulfilled in real time by GPU.Experimental results show that the system improves the efficiency of special effect design for computer games greatly.
出处
《工程图学学报》
CSCD
北大核心
2011年第6期77-81,共5页
Journal of Engineering Graphics
基金
海南省自然科学基金资助项目(610233)
海南省高等学校科学研究基金资助项目(Hjkj2010-47)