期刊文献+

基于物理模型的实时卡通烟雾模拟算法 被引量:7

Physically Based Real Time Cartoon Smoke Simulation
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摘要 提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。通过Navier-Stokes方程建立烟雾流体场的物理模型,以保证运动轨迹真实感。为粒子属性引入浓度函数和作用半径,从而只需少量粒子就可快速获得浓度场分布。为了实现卡通化效果,使用代表动画师个人风格的卡通图元在不同浓度区域进行纹理贴图。试验结果证明,该算法高效快速,能实时生成自然生动的卡通烟雾效果。 This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system. The smoke path is controlled by the Navier-Stokes equation to get an impressive effect. The density function and working radium are added to the particle properties, thus very little particles are needed to generate the smoke density field. To get the cartoon effect, primitives designed by animators are mapped to the scene according to the smoke density during the rendering process. Experimental results show that the algorithm is simple and effective to achieve real time cartoon smoke simulation.
出处 《中国图象图形学报》 CSCD 北大核心 2007年第2期261-265,共5页 Journal of Image and Graphics
基金 教育部科技司重大项目(JK2G02035)
关键词 卡通烟雾 NAVIER-STOKES方程 粒子系统 计算机动画 cartoon smoke, Navier-Stokes equation, particle system, computer animation
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参考文献6

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共引文献37

同被引文献69

  • 1陈天洲,黄颖,于金辉.计算机生成3维卡通烟尘动画[J].中国图象图形学报,2006,11(5):679-683. 被引量:3
  • 2王继州,顾耀林.火焰的快速模拟[J].计算机辅助设计与图形学学报,2007,19(1):102-107. 被引量:14
  • 3顾耀林,王继州.基于改进的粒子系统的火焰模拟[J].计算机工程与设计,2007,28(8):1867-1869. 被引量:6
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二级引证文献17

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