摘要
推导了双目成像的视差与场景点深度信息的关系及相应的计算公式,在双目视觉理论的基础上提出了用户化身视觉模型用于虚拟场景的成像变换,并探讨了真实感头部化身技术.将Agent技术应用到虚拟化身中,提出虚拟装配中完全自主模式的化身模型.
Have derived relation between parallax of binocular vision and depth information of beauty spot,have put avatar's image varying for virtual scene based on binocular vision theory,and have discussed realistic head avatar creating technology.Agent applies to virtual avatar,have put avatar model of complete independence in virtual assembly.
出处
《微电子学与计算机》
CSCD
北大核心
2010年第6期35-38,共4页
Microelectronics & Computer
基金
国家自然科学基金项目(90718003)