摘要
以开发一套地下洞室视景仿真应用系统为目的,研究了视景仿真应用系统开发中纹理映射、碰撞检测、视点快速切换、模型动态调度技术、对象拾取等关键技术,提出了可行的解决方案。基于Creator构建了地下洞室和洞室地表三维模型数据库,利用Vega建立虚拟场景并进行仿真驱动,应用Vega API编程技术在VC++.NET集成开发环境中完成了地下洞室视景仿真应用系统的设计和实现。
To realize a scene simulation system of subterranean cavern, the key technology of scene simulation such as texture mapping, collision detection, viewpoint switching, model dynamic scheduling, object picking up was investigated. The feasible application scheme was presented. The three-dimensional model database of Subterranean Cave and the terrain above it was constructed. The virtual scene was construct and driven in Vega. Vega API programming technology was used to complete the design of application layer in VC + + . At last the application system of the subterranean cavern has been implemented.
出处
《微电子学与计算机》
CSCD
北大核心
2008年第2期93-96,共4页
Microelectronics & Computer