摘要
基于骨骼的角色实现快速碰撞检测。该算法以层次包围盒(OBB)为基础,通过为每个骨骼模型建立包围盒,运用分离轴理论计算包围盒的相交测试。该方法能有效地用于3D游戏引擎中碰撞检测的实现。
This paper implements fast collision detection for 3D bones-based characters. Based on OBB (oriented bounding box), this algorithm constructs an OBB for each bone model and computes intersect tests of the OBB with separation axis theory. This method can be applied effectively to collision detection in 3D game engine.
出处
《计算机与现代化》
2010年第5期53-55,59,共4页
Computer and Modernization
基金
国家自然科学基金资助项目(60073057)
关键词
碰撞检测
OBB包围盒
分离轴理论
相交测试
collision detection
oriented bounding box
separation axis theory
intersect test