摘要
通过对虚拟数控车削加工中碰撞和干涉检验技术的研究,提出了基于多边形重叠检验的碰撞检验算法及干涉检验算法。为验证其有效性,在Visual C++6.0平台上结合OpenGL图形库开发了测试平台对算法进行了实例分析,结果表明该算法可以有效地对碰撞和干涉现象进行检验,且效率较高,直观性较好。
Through the study of collision and interference checkout technology of virtual CNC turning,this paper puts forward a collision and interference checkout method based on polygon overlap checkout.A test platform is builded by this method in combination with the platform of Visual C++6.0 and OpenGL so as to verify its effectiveness.The result proves that this method can checkout collision and interference in virtual CNC turning effectively and has excellent intuition.
出处
《机械制造与自动化》
2010年第2期178-180,共3页
Machine Building & Automation
关键词
碰撞和干涉
多边形重叠检验
布尔运算
虚拟数控车削
collision and Interference
polygon overlap checkout
boolean operation
virtual CNC turning