摘要
系统基于OpenGL三维图形库,利用3DSMax建立模型,使用VisualC++开发语言实现历史博物馆的虚拟漫游。系统通过读取3DS文件重构场景模型,使用键盘和鼠标实现场景任意方向的浏览,同时可实现缩小、放大、旋转等基本功能。此外,通过加入碰撞检测技术,增强了系统的真实感和用户的沉浸感。系统采用面向对象理论,设计简单方便,开发成本低,场景具有良好的真实感和实时性,能满足用户基本需求。
The system is based on OpenGL 3D graphics library,and it implements virtual walkthrough using 3DS Max building language and Visual C++ exploitation language. And system constructs scene's models by reading 3DS files, and implements scene's browsing arbitrarily by using keyboard and mouse,and also can achieve reduction, amplification, rotation,and other basic function. In addition,through the collision detection technology in the system, the real sense of virtual scene and the immersion of the user are increased. The system uses object-oriented theory. And the exploitation is simple and convenient,and the development is low-cost. The scene has well third dimension and real-time, meeting the users' basic requirements.
出处
《电脑与信息技术》
2010年第1期56-60,共5页
Computer and Information Technology