摘要
介绍了四元数用于3D方位表示和旋转计算相关的一些基本定义和计算规则,主要包括旋转转换、角位移的计算及插值计算,并对四元数用于3D计算的优劣作了简单的评价。
The paper presents some concepts and computing rules about four-varialbe data presentation in 3D direction,whlch includes transformation of rotation,computing of angle displacement and the interpolation,and briefly discusses the disadvantage and advantage of four-variable data presentation in 3D direction.
出处
《电脑学习》
2008年第2期3-4,共2页
Computer Study
关键词
四元数
3D
方位和旋转
Four-variable Data 3D Direction and Rotation