摘要
该系统为了让客户通过计算机对家具进行任意地摆放,使家具在虚拟环境中展示出最美的效果,通过3DMAX、图象处理等技术实现了不同系列家具和虚拟户型的建模,将OSG(Open Scene Graph,场景图)技术运用到其中,实现了家具的虚拟展示和漫游。特别是用户除了可以在已有的虚拟户型中操作家具,同时也可以导入自己家的照片,在照片中摆放所挑选的家具,从而欣赏家具在自己家中的整体效果。结果显示了在MFC开发平台上结合OSG,能很好地实现交互地摆放家具,实现用照相机、视频过渡两种方式进行家具漫游,让消费者身临其境。
In order to let clients dispose furniture using computers, showing the best effect of furniture in the virtual environment, the modeling of different series of furniture and virtual houses was finished with 3D MAX and image processing. Applying OSG to it, the system realized virtual usher and walkthrough of furniture. Especially, the user could import the picture of his own house, then dispose the furniture selected in the picture, and finally see the whole effect of furniture and his own real house, besides he could place the furniture in the virtual houses. The result is that the system with OSG technology and MFC realizes to dispose furniture interactively, and proposes camera and video transition to realize walkthrough of the furniture, which makes customers be personally on the scene.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2008年第3期669-672,共4页
Journal of System Simulation
基金
国家自然科学基金(60303028)
关键词
OSG
家具
摆放
虚拟展示
漫游
OSG
furniture
dispose
virtual usher
walkthrough