摘要
战场环境的仿真就是利用虚拟三维仿真技术形象地模拟防空兵作战指挥训练场景及训练过程,合理构造系统总体结构框架,设计防空兵作战战场环境的基本模块:地形地貌、天空体、气象、大气、高炮导弹战车等模型、战场态势、空情处理、声音以及通信等。重点讨论基于遥感、DEM、分形算法等技术地形匹配技术,基于半球体网格的天空体模型,以及空情航迹滤波算法,基于粒子系统的烟雾处理等,对开展防空兵战技训练及有关软件的研制具有一定的理论和实践参考价值。
The simulation on battlefield environment for the antiaircraft forces aims to simulate the training scene and the training process of the antiaircraft forces using virtual real technique. The system framework and essential module on designing battlefield environment for antiaircraft forces, which involves terrain, topography, skybox, weather, atmosphere, three-dimensional models of antiaircraft artillery and missile etc, situation in battlefield, target disposal, sound and communication, etc. What are discussed importantly are terrain matching base on remote sensing, DEM, and fractal, skybox model base on hemispheroid grid, track filtering arithmetic, fog designing base on particle systems, etc. It has theoretic and practice reference value to antiaircraft train and develop antiaircraft training software.
出处
《火力与指挥控制》
CSCD
北大核心
2007年第10期120-122,126,共4页
Fire Control & Command Control
基金
空军重点课题资助项目(KJ02432)
关键词
虚拟场景
粒子系统
防空
AHP
virtual real scene,particle system,air defence,AHP