摘要
海底地形是海洋环境的主要组成部分,在军事及海洋开发领域具有重要价值。提出了基于规则网格的三角网生长法构造不规则三角网,并通过不规则三角网搭建海底地形,在Direct3D环境下进行了仿真,生成的海底地形具有较高的真实感,能够逼真地反映出海底复杂的地形环境。
Seabed terrain is the main part of the ocean environment and is quite valuable in areas of military affairs and exploitation of ocean.In this paper an algorithm for Delaunay triangulation based on uniform grids is introduced and terrain is constructed by TIN.Seabed terrain is imitated under Direct3D andrealistically reflects complicated terrain environment.
出处
《计算机工程与应用》
CSCD
北大核心
2007年第11期238-240,244,共4页
Computer Engineering and Applications