摘要
防空武器系统的作战效能及战略战术分析靠实弹试验存在着风险大、费用高问题,防空作战仿真成了防空作战研究必不可少的工具。介绍了防空作战仿真过程,运用Creator-Vega实时生成大面积地形作战场景;基于HLA技术的系统体系结构,对仿真联邦成员进行了具体的设计,包括总体设计和仿真程序流程设计;实现了三维虚拟空防作战仿真系统,满足视景仿真和联邦成员交互控制的功能需求,具有较好的运行效率。
There are some problems for the study on the combat efficiency and stratagem tactics analysis of the air defense weapon system depending on the ball firing, such as large risk and high fee. The air defense combat simulation becomes a necessary tool for the study on the air defense combat. The air defense combat simulation process is introduced. The large terrain combat scene is created by using creator-Vega software in real time. The simulation federation based on the HLA is concretely devised, including the general design and the design of programming flow. The 3D air defense combat simulation system is realized. This system meets the requirements of simulation and interaction of federation and has the better running efficiency.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第1期152-154,共3页
Computer Engineering and Design