摘要
肌肉模型是人脸表情动画中常用的控制模型之一。很多基于肌肉模型的人脸动画中都实现了从一般人脸模型到特定人脸模型的修改,对肌肉模型特定化的介绍很少,或只是简单的提供一些用户交互接口,很难得到比较满意的结果。鉴于此,提出了自适应人脸肌肉模型特定化技术。实验证明,技术可取得较好的动画效果。
Muscle model is universally used in facial animation. In most systems the muscle model is used to control the animation and fulfill the modification of the primitive facial 3D model to personal model. But the personal facial muscle model is seldom involved. In some system only the interactive interfaces are provided, but it seems that these simple interfaces cannot meet the needs of the users. So a method of adaptive personal facial muscle model is presented. The experimental results show that the better animation effect is obtained by this way.
出处
《成都信息工程学院学报》
2007年第1期88-91,共4页
Journal of Chengdu University of Information Technology
关键词
人脸动画
肌肉模型
线性肌
括约肌
肌肉模型特定化
控制点
facial animation
muscle model
linear muscle
sphincter muscle
muscle model specification
control point