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Asyncflow: A visual programming tool for game artificial intelligence 被引量:1
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作者 Zhipeng Hu Changjie Fan +2 位作者 Qiwei Zheng Wei Wu Bai Liu 《Visual Informatics》 EI 2021年第4期20-25,共6页
Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence(game AI)and gameplay.However,testing multiple game engines is a time-consuming opera... Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence(game AI)and gameplay.However,testing multiple game engines is a time-consuming operation,which degrades development efficiency.To provide an asynchronous platform for game designers,this paper introduces Asyncflow,an open-source visual programming solution.It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture.Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.©2021 The Authors. 展开更多
关键词 Visual programming Flowchart Game Artificial Intelligence
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A Tiny Example Based Procedural Model for Real-Time Glinty Appearance Rendering
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作者 You-Xin Xing Hao-Wen Tan +1 位作者 Yan-Ning Xu Lu Wang 《Journal of Computer Science & Technology》 SCIE EI CSCD 2024年第4期771-784,共14页
The glinty details from complex microstructures significantly enhance rendering realism.However,the previous methods use high-resolution normal maps to define each micro-geometry,which requires huge memory overhead.Th... The glinty details from complex microstructures significantly enhance rendering realism.However,the previous methods use high-resolution normal maps to define each micro-geometry,which requires huge memory overhead.This paper observes that many self-similarity materials have independent structural characteristics,which we define as tiny example microstructures.We propose a procedural model to represent microstructures implicitly by performing spatial transformations and spatial distribution on tiny examples.Furthermore,we precompute normal distribution functions(NDFs)by 4D Gaussians for tiny examples and store them in multi-scale NDF maps.Combined with a tiny example based NDF evaluation method,complex glinty surfaces can be rendered simply by texture sampling.The experimental results show that our tiny example based the microstructure rendering method is GPU-friendly,successfully reproducing high-frequency reflection features of different microstructures in real time with low memory and computational overhead. 展开更多
关键词 real-time rendering reflectance modeling glinty material photorealistic rendering microstructure
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Three-dimensional deformation in curl vector field
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作者 Dan ZENG Da-yue ZHENG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2012年第8期565-572,共8页
Deformation is an important research topic in graphics.There are two key issues in mesh deformation:(1) selfintersection and(2) volume preserving.In this paper,we present a new method to construct a vector field for v... Deformation is an important research topic in graphics.There are two key issues in mesh deformation:(1) selfintersection and(2) volume preserving.In this paper,we present a new method to construct a vector field for volume-preserving mesh deformation of free-form objects.Volume-preserving is an inherent feature of a curl vector field.Since the field lines of the curl vector field will never intersect with each other,a mesh deformed under a curl vector field can avoid self-intersection between field lines.Designing the vector field based on curl is useful in preserving graphic features and preventing self-intersection.Our proposed algorithm introduces distance field into vector field construction;as a result,the shape of the curl vector field is closely related to the object shape.We define the construction of the curl vector field for translation and rotation and provide some special effects such as twisting and bending.Taking into account the information of the object,this approach can provide easy and intuitive construction for free-form objects.Experimental results show that the approach works effectively in real-time animation. 展开更多
关键词 3D mesh deformation Curl vector field. Volume loreservin~ SELF-INTERSECTION
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Inductive Relation Prediction by Disentangled Subgraph Structure
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作者 Guiduo Duan Rui Guo +2 位作者 Wenlong Luo Guangchun Luo Tianxi Huang 《Tsinghua Science and Technology》 SCIE EI CAS CSCD 2024年第5期1566-1579,共14页
Currently,most existing inductive relation prediction approaches are based on subgraph structures,with subgraph features extracted using graph neural networks to predict relations.However,subgraphs may contain disconn... Currently,most existing inductive relation prediction approaches are based on subgraph structures,with subgraph features extracted using graph neural networks to predict relations.However,subgraphs may contain disconnected regions,which usually represent different semantic ranges.Because not all semantic information about the regions is helpful in relation prediction,we propose a relation prediction model based on a disentangled subgraph structure and implement a feature updating approach based on relevant semantic aggregation.To indirectly achieve the disentangled subgraph structure from a semantic perspective,the mapping of entity features into different semantic spaces and the aggregation of related semantics on each semantic space are updated.The disentangled model can focus on features having higher semantic relevance in the prediction,thus addressing a problem with existing approaches,which ignore the semantic differences in different subgraph structures.Furthermore,using a gated recurrent neural network,this model enhances the features of entities by sorting them by distance and extracting the path information in the subgraphs.Experimentally,it is shown that when there are numerous disconnected regions in the subgraph,our model outperforms existing mainstream models in terms of both Area Under the Curve-Precision-Recall(AUC-PR)and Hits@10.Experiments prove that semantic differences in the knowledge graph can be effectively distinguished and verify the effectiveness of this method. 展开更多
关键词 disentangled subgraph structure knowledge graph completion Gated Recurrent Unit(GRU) feature updating
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