The three-dimensional(3D) behavior characteristics of bubble rising in gas-liquid two-phase flow are of great importance to study bubbly flow mechanism and guide engineering practice. Based on the dual-perspective ima...The three-dimensional(3D) behavior characteristics of bubble rising in gas-liquid two-phase flow are of great importance to study bubbly flow mechanism and guide engineering practice. Based on the dual-perspective imaging of virtual binocular stereo vision, the 3D behavior characteristics of bubbles in gas-liquid two-phase flow are studied in detail, which effectively increases the projection information of bubbles to acquire more accurate behavior features. In this paper, the variations of bubble equivalent diameter, volume, velocity and trajectory in the rising process are estimated, and the factors affecting bubble behavior characteristics are analyzed. It is shown that the method is real-time and valid, the equivalent diameter of the rising bubble in the stagnant water is periodically changed, and the crests and troughs in the equivalent diameter curve appear alternately. The bubble behavior characteristics as well as the spiral amplitude are affected by the orifice diameter and the gas volume flow.展开更多
In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object t...In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object to each other by only haptics and by haptics and vision (including with/ without drawing an arrow to indicate the direction of force applied to the object by the other user). We carry out QoE (Quality of Experience) assessment subjectively and objectively to investigate the influence of network delay on will transmission. As a result, we clarify the effects of vision on the transmissibility of haptic will transmission.展开更多
In the area of computer vision, deep learning has produced a variety of state-of-the-art models that rely on massive labeled data. However, collecting and annotating images from the real world is too demanding in term...In the area of computer vision, deep learning has produced a variety of state-of-the-art models that rely on massive labeled data. However, collecting and annotating images from the real world is too demanding in terms of labor and money investments, and is usually inflexible to build datasets with specific characteristics, such as small area of objects and high occlusion level. Under the framework of Parallel Vision, this paper presents a purposeful way to design artificial scenes and automatically generate virtual images with precise annotations.A virtual dataset named Parallel Eye is built, which can be used for several computer vision tasks. Then, by training the DPM(Deformable parts model) and Faster R-CNN detectors, we prove that the performance of models can be significantly improved by combining Parallel Eye with publicly available real-world datasets during the training phase. In addition, we investigate the potential of testing the trained models from a specific aspect using intentionally designed virtual datasets, in order to discover the flaws of trained models. From the experimental results, we conclude that our virtual dataset is viable to train and test the object detectors.展开更多
A method of 3 D kinematics simulation of robot fighting platform (RFP) in virtual environment is proposed with the aim of enhancing vision telepresence. Based on the theory of space coordinate transformation, kinema...A method of 3 D kinematics simulation of robot fighting platform (RFP) in virtual environment is proposed with the aim of enhancing vision telepresence. Based on the theory of space coordinate transformation, kinematics equat!ons of RFP are formulated; followed by applying a method of modeling using 3DMAX software to build an RFP's 3D geometric model before a 3D kinematics simulation system of RFP is completed based on virtual reality technology and Open Inventor VC + +. Test results have indicated that this system can perform RFP's kinematics simulation in virtual environment. It can also imitate RFP's motion states and environmental features well. Moreover, not only can better real-time performances and interactions be achieved but also operator's vision telepresence be enhanced, therefore this approach may help lay the foundation for the realization of RFP's teleoperation with vision telepresence.展开更多
Micromanipulation has been recognized to be very difficult due to the inefficiency oftraditional micromanipulation methods. The paper present a general framework formicromanipulation robot based on virtual reality tec...Micromanipulation has been recognized to be very difficult due to the inefficiency oftraditional micromanipulation methods. The paper present a general framework formicromanipulation robot based on virtual reality technology. The significance of in-troducing virtual reality into micromanipulation is analyzed, and the current researchin this field is reviewed. Based on this, we propose a micromanipulation system thatintegrates virtual environment with vision feedback and force feedback. The systemrealizes vision close-loop control and force close-loop control to enhance the perfor-mance of micromanipulation device. A graphics modelling method is proposed for amicroassembly task. Hardware and software implementation is described and discus-sion about the research is presented.展开更多
The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however, the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several ...The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however, the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several shortcomings when used for wide views. In this study, in order to realize a natural stereo sensation of HMD with wide view, we measure the characteristics of binocular stereo perception and binocular light perception. Results show that both the stereoacuity and light sensitivity decrease as the retina's eccentricity increases from fovea to periphery. However, the decrease of the stereoacuity is more rapid than that of the light sensitivity. These results suggest that the binocular disparity at the peripheral field should be small, otherwise double images would be observed instead of a stereo view. Based on the results we develop a relative binocular stereoacuity model which can be applied for the design of HMD systems with wide view.展开更多
Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact...Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can acti- vate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function.展开更多
基金supported by the National Natural Science Foundation of China(Nos.61671321,51475328 and 61372143)the Natural Science Foundation of Tianjin in China(No.17JCYBJC18400)
文摘The three-dimensional(3D) behavior characteristics of bubble rising in gas-liquid two-phase flow are of great importance to study bubbly flow mechanism and guide engineering practice. Based on the dual-perspective imaging of virtual binocular stereo vision, the 3D behavior characteristics of bubbles in gas-liquid two-phase flow are studied in detail, which effectively increases the projection information of bubbles to acquire more accurate behavior features. In this paper, the variations of bubble equivalent diameter, volume, velocity and trajectory in the rising process are estimated, and the factors affecting bubble behavior characteristics are analyzed. It is shown that the method is real-time and valid, the equivalent diameter of the rising bubble in the stagnant water is periodically changed, and the crests and troughs in the equivalent diameter curve appear alternately. The bubble behavior characteristics as well as the spiral amplitude are affected by the orifice diameter and the gas volume flow.
文摘In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object to each other by only haptics and by haptics and vision (including with/ without drawing an arrow to indicate the direction of force applied to the object by the other user). We carry out QoE (Quality of Experience) assessment subjectively and objectively to investigate the influence of network delay on will transmission. As a result, we clarify the effects of vision on the transmissibility of haptic will transmission.
基金supported by the National Natural Science Foundation of China(61533019,71232006)
文摘In the area of computer vision, deep learning has produced a variety of state-of-the-art models that rely on massive labeled data. However, collecting and annotating images from the real world is too demanding in terms of labor and money investments, and is usually inflexible to build datasets with specific characteristics, such as small area of objects and high occlusion level. Under the framework of Parallel Vision, this paper presents a purposeful way to design artificial scenes and automatically generate virtual images with precise annotations.A virtual dataset named Parallel Eye is built, which can be used for several computer vision tasks. Then, by training the DPM(Deformable parts model) and Faster R-CNN detectors, we prove that the performance of models can be significantly improved by combining Parallel Eye with publicly available real-world datasets during the training phase. In addition, we investigate the potential of testing the trained models from a specific aspect using intentionally designed virtual datasets, in order to discover the flaws of trained models. From the experimental results, we conclude that our virtual dataset is viable to train and test the object detectors.
基金Sponsored by Independent Research Projects of State Key Laboratory (ZDKT08-05)
文摘A method of 3 D kinematics simulation of robot fighting platform (RFP) in virtual environment is proposed with the aim of enhancing vision telepresence. Based on the theory of space coordinate transformation, kinematics equat!ons of RFP are formulated; followed by applying a method of modeling using 3DMAX software to build an RFP's 3D geometric model before a 3D kinematics simulation system of RFP is completed based on virtual reality technology and Open Inventor VC + +. Test results have indicated that this system can perform RFP's kinematics simulation in virtual environment. It can also imitate RFP's motion states and environmental features well. Moreover, not only can better real-time performances and interactions be achieved but also operator's vision telepresence be enhanced, therefore this approach may help lay the foundation for the realization of RFP's teleoperation with vision telepresence.
基金supported by the National High Technology Research and Development Program of China (No.2002AA40445O)also supported by the National Defense Basic Scientific Research Foundation of China
文摘Micromanipulation has been recognized to be very difficult due to the inefficiency oftraditional micromanipulation methods. The paper present a general framework formicromanipulation robot based on virtual reality technology. The significance of in-troducing virtual reality into micromanipulation is analyzed, and the current researchin this field is reviewed. Based on this, we propose a micromanipulation system thatintegrates virtual environment with vision feedback and force feedback. The systemrealizes vision close-loop control and force close-loop control to enhance the perfor-mance of micromanipulation device. A graphics modelling method is proposed for amicroassembly task. Hardware and software implementation is described and discus-sion about the research is presented.
文摘The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however, the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several shortcomings when used for wide views. In this study, in order to realize a natural stereo sensation of HMD with wide view, we measure the characteristics of binocular stereo perception and binocular light perception. Results show that both the stereoacuity and light sensitivity decrease as the retina's eccentricity increases from fovea to periphery. However, the decrease of the stereoacuity is more rapid than that of the light sensitivity. These results suggest that the binocular disparity at the peripheral field should be small, otherwise double images would be observed instead of a stereo view. Based on the results we develop a relative binocular stereoacuity model which can be applied for the design of HMD systems with wide view.
基金supported by the National Natural Science Foundation of China,No.30973165 and 81372108Guangdong Province College Students Innovative Research Projects in 2013
文摘Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can acti- vate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function.