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TBL(Team-based learning)教学法在局解教学中的设计与评价 被引量:72
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作者 景玉宏 尹洁 +2 位作者 刘向文 张朗 宋焱峰 《中国高等医学教育》 2010年第9期96-98,共3页
为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解... 为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解决问题的能力,有利于动态评价学生的学习状态。 展开更多
关键词 医学教育 局解教学 TBL教学法
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长学制传染病教学中TBL(Team-Based Learning)模式的应用和改进 被引量:8
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作者 张晓红 麦丽 +3 位作者 赵志新 赖菁 周韵 高志良 《中国高等医学教育》 2014年第2期8-9,共2页
目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣... 目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣,培养学分分析问题、解决问题、沟通能力和团队协作精神以及提高考试成绩均有帮助。 展开更多
关键词 TBL 长学制学生 传染病学
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Teamwork Optimization with Deep Learning Based Fall Detection for IoT-Enabled Smart Healthcare System
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作者 Sarah B.Basahel Saleh Bajaba +2 位作者 Mohammad Yamin Sachi Nandan Mohanty E.Laxmi Lydia 《Computers, Materials & Continua》 SCIE EI 2023年第4期1353-1369,共17页
The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorp... The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorporating key techniques like AI and IoT.The convergence of AI and IoT provides distinct opportunities in the medical field.Fall is regarded as a primary cause of death or post-traumatic complication for the ageing population.Therefore,earlier detection of older person falls in smart homes is required to improve the survival rate of an individual or provide the necessary support.Lately,the emergence of IoT,AI,smartphones,wearables,and so on making it possible to design fall detection(FD)systems for smart home care.This article introduces a new Teamwork Optimization with Deep Learning based Fall Detection for IoT Enabled Smart Healthcare Systems(TWODLFDSHS).The TWODL-FDSHS technique’s goal is to detect fall events for a smart healthcare system.Initially,the presented TWODL-FDSHS technique exploits IoT devices for the data collection process.Next,the TWODLFDSHS technique applies the TWO with Capsule Network(CapsNet)model for feature extraction.At last,a deep random vector functional link network(DRVFLN)with an Adam optimizer is exploited for fall event detection.A wide range of simulations took place to exhibit the enhanced performance of the presentedTWODL-FDSHS technique.The experimental outcomes stated the enhancements of the TWODL-FDSHS method over other models with increased accuracy of 98.30%on the URFD dataset. 展开更多
关键词 Internet of things smart healthcare deep learning team work optimizer capsnet fall detection
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An Empirical Study of the Optimum Team Size Requirement in a Collaborative Computer Programming/Learning Environment
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作者 Olalekan S. Akinola Babatunde I. Ayinla 《Journal of Software Engineering and Applications》 2014年第12期1008-1018,共11页
Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the... Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the optimum group size needed for the collaboration has not been adequately addressed. This paper seeks to inculcate and acquaint the students involved in the study with the spirit of team work in software projects and to empirically determine the effective (optimum) team size that may be desirable in programming/learning real life environments. Two different experiments were organized and conducted. Parameters for determining the optimal team size were formulated. Volunteered participants of different genders were randomly grouped into five parallel teams of different sizes ranging from 1 to 5 in the first experiment. Each team size was replicated six times. The second experiment involved teams of same gender compositions (males or females) in different sizes. The times (efforts) for problem analysis and coding as well as compile-time errors (bugs) were recorded for each team size. The effectiveness was finally analyzed for the teams. The study shows that collaboration is highly beneficial to new learners of computer programming. They easily grasp the programming concepts when the learning is done in the company of others. The study also demonstrates that the optimum team size that may be adopted in a collaborative learning of computer programming is four. 展开更多
关键词 OPTIMUM team Size COLLABORATIVE learning COLLABORATIVE PROGRAMMING Computer PROGRAMMING
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Private College English Teaching Team Management Based on the Theory of Learning Organization
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作者 YU Zhanying 《International Journal of Technology Management》 2014年第4期139-140,共2页
With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education syste... With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education system better and adapting to the trends of the times. This paper aims to exploring the specific management measures and methods of private college English teaching team based on the theory of Learning Organization. 展开更多
关键词 The learning Organization English Teaching team Private Colleges team learning
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Increasing Civics Learning Achievement by Applying Cooperative Learning: Team Game Tournament Method
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作者 Etin Solihatin Ali Ozturk 《Sociology Study》 2014年第11期949-954,共6页
The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to... The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to increase understanding of civics education for being able to create the best generation and condition in the future life, study on this issue is becoming a very crucial manner. In general, methods like discussion and dialogue are used to allow students to express themselves. However, cooperative learning in particular addresses many of the needs and concerns facing by educational systems and Team Game Tournament (TGT) method is one of the preferable methods of cooperative learning. This study was aiming to increase civics learning achievements by using cooperative learning based on TGT method on secondary school students of Jatisari of Indonesia. The action research procedure was also used so as to be able to evaluate the influent, impact, and result of TGT. Accordingly, cooperative learning with TGT method has successfully given positive contribution to increasing student learning civics achievement. 展开更多
关键词 Cooperative learning team Game Tournament (TGT) method civics education
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The Enlightenment of Cooper’s Learning Circle Theory to the Construction of College Student Team
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作者 Xi Wang 《Review of Educational Theory》 2022年第1期37-39,共3页
At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresp... At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresponding management plan,effectively improve the quality of students,but educators still need to face how to cultivate a mature student team in a short time.In this regard,combining Dewey’s“experiential learning”and Cooper’s experiential learning theory,the paper applies experiential learning theory and practice to the training of college student team construction,aiming at improving the overall quality of the student team effectively,so as to promote the comprehensive development of students. 展开更多
关键词 COOPER learning circle theory Colleges and universities Student team construction
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Implementation of Strangely Behaving Intelligent Agents to Determine Human Intervention During Reinforcement Learning 被引量:1
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作者 Christopher C.Rosser Wilbur L.Walters +2 位作者 Abdulghani M.Abdulghani Mokhles M.Abdulghani Khalid H.Abed 《Journal on Artificial Intelligence》 2022年第4期261-277,共17页
Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps ... Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps of successful training,an intrinsically motivated agent may learn to act in ways unintended by the designer.This potential for unintended actions of autonomous exploring agents poses threats to the environment and humans if operated in the real world.We investigated this topic by using Unity’s MachineLearningAgent Toolkit(ML-Agents)implementation of the Proximal Policy Optimization(PPO)algorithm with the Intrinsic Curiosity Module(ICM)to train autonomous exploring agents in three learning environments.We demonstrate that ICM,although designed to assist agent navigation in environments with sparse reward generation,increasing gradually as a tool for purposely training misbehaving agent in significantly less than 1 million timesteps.We present the following achievements:1)experiments designed to cause agents to act undesirably,2)a metric for gauging how well an agent achieves its goal without collisions,and 3)validation of PPO best practices.Then,we used optimized methods to improve the agent’s performance and reduce collisions within the same environments.These achievements help further our understanding of the significance of monitoring training statistics during reinforcement learning for determining how humans can intervene to improve agent safety and performance. 展开更多
关键词 Artificial intelligence AI safety reinforcement learning human-inthe-loop intrinsic motivation UNITY simulations human-machine teaming
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Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games 被引量:1
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作者 James Hutson Ben Fulcher Joseph Weber 《Journal of Intelligent Learning Systems and Applications》 2022年第4期115-131,共17页
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t... The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes. 展开更多
关键词 GAMIFICATION Game-Based learning PEDAGOGY Game Studio Project Management team Structure
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BOPPPS有效教学模型在丰田TEAM-GP课程中的应用 被引量:2
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作者 刘备 《汽车实用技术》 2025年第3期145-149,共5页
该研究主要探讨BOPPPS有效教学模型在丰田TEAM-GP课程中的应用与实践的效果。首先对BOPPPS模型和丰田TEAM-GP课程进行了解析,随后依托BOPPPS有效教学模型开展了TEAM-GP课程的教学设计,最后通过实践验证了BOPPPS有效教学模型在丰田TEAMG... 该研究主要探讨BOPPPS有效教学模型在丰田TEAM-GP课程中的应用与实践的效果。首先对BOPPPS模型和丰田TEAM-GP课程进行了解析,随后依托BOPPPS有效教学模型开展了TEAM-GP课程的教学设计,最后通过实践验证了BOPPPS有效教学模型在丰田TEAMGP课程中的合理性。文章采用了实验研究法,旨在全面评估模型在实际教学过程中的应用成效,结果表明,BOPPPS有效教学模型能显著提升课程参与度、学习动机以及知识掌握程度。基于实验结果,提出了一系列关于如何有效使用BOPPPS教学模型的建议。 展开更多
关键词 BOPPPS有效教学模型 丰田team-GP课程 课程参与度 学习效果提升 教学模式创新
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同事监督差异化对团队创新的双面效应:任务冲突解决效能的调节和团队失败学习的中介作用
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作者 陈超 张树满 《心理科学》 北大核心 2026年第1期145-155,共11页
基于分类-加工模型,研究构建了同事监督差异化对团队创新的作用机理模型。采用时滞式和多来源数据,通过对82名团队领导及440名成员的配对分析,研究结果表明:(1)任务冲突解决效能能够显著调节同事监督差异化与团队创新的关系;(2)任务冲... 基于分类-加工模型,研究构建了同事监督差异化对团队创新的作用机理模型。采用时滞式和多来源数据,通过对82名团队领导及440名成员的配对分析,研究结果表明:(1)任务冲突解决效能能够显著调节同事监督差异化与团队创新的关系;(2)任务冲突解决效能显著调节同事监督差异化与团队失败学习的关系;当任务冲突解决效能较高时,同事监督差异化对团队失败学习具有促进作用;当任务冲突解决效能较低时,同事监督差异化对团队失败学习具有抑制作用;(3)团队失败学习对团队创新具有促进作用;(4)团队失败学习能够中介任务冲突解决效能在同事监督差异化与团队创新间的调节作用。 展开更多
关键词 同事监督差异化 任务冲突解决效能 团队失败学习 团队创新
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主动应变育新机:员工人工智能警觉与创造力关系研究
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作者 刘智强 黄雨琦 +2 位作者 潘晓庆 俞紫懿 周蓉 《管理工程学报》 北大核心 2026年第2期30-43,共14页
人工智能(AI)的快速发展和应用在为组织获取竞争优势、提供强大支持的同时,也引发了“AI替代人”的问题,并促使员工产生AI警觉。AI警觉相关研究最初主要聚焦其消极影响,近期少量研究开始关注员工如何积极应对AI警觉,并注意到AI警觉对员... 人工智能(AI)的快速发展和应用在为组织获取竞争优势、提供强大支持的同时,也引发了“AI替代人”的问题,并促使员工产生AI警觉。AI警觉相关研究最初主要聚焦其消极影响,近期少量研究开始关注员工如何积极应对AI警觉,并注意到AI警觉对员工创造力的促进作用。但现有研究对AI警觉与创造力间复杂关系的作用机制和情境条件的理解还十分有限。基于资源保存理论,本研究构建了一个员工AI警觉与渐进性和突破性创造力关系的跨层次被调节的中介模型。对来自288个工作团队的1088名员工进行分阶段配对样本数据分析后发现,员工AI警觉会通过利用式学习正向影响渐进性创造力,同时还通过探索式学习正向影响渐进性和突破性创造力。研究还发现,团队绩效氛围正向调节员工AI警觉通过利用式学习与渐进性创造力的正向间接关系,团队精熟氛围正向调节员工AI警觉通过探索式学习与渐进性、突破性创造力的正向间接关系。本文的研究结果对于组织的AI应用和创造力管理具有重要的理论和实践意义。 展开更多
关键词 AI警觉 创造力 利用式学习 探索式学习 团队动机氛围
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一种高效安全的联邦学习隐私保护方案
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作者 宋成 樊源龙 《重庆邮电大学学报(自然科学版)》 北大核心 2026年第1期12-19,共8页
针对联邦学习过程中设备的地理位置、网络状态、存储能力、计算能力、参数交换等多方面差异导致通信效率低、安全性能得不到保障的问题,提出了一种高效的联邦学习数据聚合隐私保护方案。方案通过参与客户端分组并选取组长减少与服务器... 针对联邦学习过程中设备的地理位置、网络状态、存储能力、计算能力、参数交换等多方面差异导致通信效率低、安全性能得不到保障的问题,提出了一种高效的联邦学习数据聚合隐私保护方案。方案通过参与客户端分组并选取组长减少与服务器之间的直接交互次数,运用梯度压缩技术减少客户端上传的参数量,提高通信效率;引入可信第三方并设计高效的密钥协议对参与方上传的参数进行加密来确保隐私安全,每个用户能够独立验证服务器返回的聚合结果。安全性分析表明,提出的方案满足不可区分、数据隐私等安全性能;实验结果显示,方案的准确率较高并且通信开销与对比算法相比也有明显优势。 展开更多
关键词 联邦学习 隐私保护 组长选取 梯度选择 可验证聚合
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基于最近发展区理论的MDT-CBL教学模式在改善规培护士批判性思维能力的研究
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作者 张平 罗溪 +1 位作者 汪静 代维敏 《黑龙江医学》 2026年第4期500-502,共3页
目的:探讨基于最近发展区理论的多学科协作(MDT)-案例教学法(CBL)教学模式在改善规范化培训(以下简称规培)护士批判性思维能力的效果。方法:选取2024年1—7月在德阳市人民医院进行规培的54名护士作为研究对象,随机分为对照组和实验组,... 目的:探讨基于最近发展区理论的多学科协作(MDT)-案例教学法(CBL)教学模式在改善规范化培训(以下简称规培)护士批判性思维能力的效果。方法:选取2024年1—7月在德阳市人民医院进行规培的54名护士作为研究对象,随机分为对照组和实验组,每组各27例。对照组使用传统的教学方式,实验组使用基于最近发展区理论的MDT-CBL教学模式进行学习。比较两组规培护士在教学满意度、理论考试成绩及批判性思维能力方面的表现。结果:干预后,实验组教学反馈评价、理论考试成绩、批判性思维能力的得分明显高于对照组,差异均有统计学意义(P<0.05)。结论:在规培护士中开展基于最近发展区理论的MDT-CBL教学模式能帮助学员跨越最近发展区,提高学员对理论知识的掌握程度,训练临床思维能力,提高岗位胜任力,提升批判性思维能力,保证临床护理工作的安全,保障规培的质量。 展开更多
关键词 最近发展区 多学科协作 案例教学法 教学模式 批判性思维
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CBL与TBL联合教学模式在临床医学八年制医学生影像学见习中的效果评价
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作者 阮帅之 颜瑞仪 +8 位作者 刘琪星 许湘 贾鸣男 黄欣莹 王勤 张燕 王凤丹 王怡宁 冯逢 《基础医学与临床》 2026年第1期144-149,共6页
目的探讨案例导向教学法(CBL)和团队导向教学法(TBL)在临床医学八年制医学生影像学见习中的教学效果。方法研究对象为2024年7月至2025年2月在北京协和医学院临床见习阶段参加医学影像学巡诊课程的89名临床医学八年制医学生,针对各器官... 目的探讨案例导向教学法(CBL)和团队导向教学法(TBL)在临床医学八年制医学生影像学见习中的教学效果。方法研究对象为2024年7月至2025年2月在北京协和医学院临床见习阶段参加医学影像学巡诊课程的89名临床医学八年制医学生,针对各器官系统开展8次影像教学课程(共24学时)。学生被随机分为对照组(传统教学)和实验组(CBL与TBL结合教学),每次课后通过问卷统计学生的学习成果及自我满意度情况。结果问卷调查显示,实验组学生在临床思维和逻辑分析能力提升、学习反馈等多方面均显著优于对照组(P<0.05),而且参与课堂展示比单纯听讲更有助于提升知识的掌握程度,调动学习兴趣与主动性(P<0.05)。结论CBL与TBL相结合的教学方法能提升八年制医学生的临床分析能力和教学满意度,具备一定推广潜力。 展开更多
关键词 案例导向教学法 团队导向教学法 医学影像学 八年制医学教育 北京协和医学院(PUMC)
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基于MDT的PBL联合CBL教学方法在重症医学科住院医师规范化培训中的应用
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作者 闵婕 谢波 +2 位作者 姬晓伟 占林兵 胡北平 《浙江医学教育》 2026年第1期15-20,共6页
目的探索基于多学科协作诊疗(multidisciplinary team,MDT)的基于问题学习(problem-based learning,PBL)联合基于案例学习(case-based learning,CBL)教学方法在重症医学科住院医师规范化培训中的应用效果。方法选择2022年1月至2023年12... 目的探索基于多学科协作诊疗(multidisciplinary team,MDT)的基于问题学习(problem-based learning,PBL)联合基于案例学习(case-based learning,CBL)教学方法在重症医学科住院医师规范化培训中的应用效果。方法选择2022年1月至2023年12月在浙江省湖州市中心医院重症医学科接受住院医师规范化培训的40名学员为研究对象,采用随机数字表法将其分为试验组和对照组,每组20名学员。两组学员均按照《住院医师规范化培训内容与标准(2022年版)》进行培训,试验组学员采用基于MDT的PBL联合CBL教学方法,对照组学员采用PBL和CBL相结合的教学方法。相关内容培训结束后,采用临床考核(涵盖理论知识、病历书写、操作技能和临床思维)和问卷调查评估两组学员的临床综合能力和教学满意度等,比较两组学员不同教学方法的应用效果。结果试验组学员的临床思维成绩[(93.85±4.51)分]优于对照组学员[(90.10±4.61)分],其差异具有统计学意义(P<0.05);试验组学员的综合成绩[(94.50±2.37)分]优于对照组学员[(92.63±2.84)分],其差异具有统计学意义(P<0.05);试验组学员在激发学习兴趣、提高自学能力、促进重症医学思维方式转变及对教学方式满意度方面的评分均高于对照组学员,其差异均具有统计学意义(均P<0.05)。结论基于MDT的PBL联合CBL教学方法能够有效提升重症医学科住院医师规范化培训学员的临床思维和综合成绩,增强学习兴趣和自学能力,并获得了学员的高度认可。 展开更多
关键词 多学科协作诊疗 基于问题学习 基于案例学习 重症医学 住院医师规范化培训
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基于SPOC的递进式“CBL+TBL”翻转课堂在儿科教学中的应用
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作者 毛舒婷 鲍俊涛 +1 位作者 孟庆磊 李白 《河南医学研究》 2026年第2期376-379,共4页
目的探讨基于小规模限制性在线课程(SPOC)的递进式“以案例为基础的教学(CBL)+以团队为基础的教学(TBL)”翻转课堂在儿科教学中的应用效果。方法选取2023年10月进入郑州大学第一附属医院儿科的40例本科实习生,随机分为观察组(20例,接受S... 目的探讨基于小规模限制性在线课程(SPOC)的递进式“以案例为基础的教学(CBL)+以团队为基础的教学(TBL)”翻转课堂在儿科教学中的应用效果。方法选取2023年10月进入郑州大学第一附属医院儿科的40例本科实习生,随机分为观察组(20例,接受SPOC的递进式“CBL+TBL”翻转课堂)和对照组(20例,接受传统教学法)。实习结束后以基础理论、病例分析和问卷调查的方式对教学效果进行评价,并采用SPSS 26.0软件分析本研究相关数据。结果观察组理论考试成绩、临床实践操作考试成绩、病历书写考试成绩均优于对照组(P<0.05);观察组学生自主学习性提高,独立思考问题、解决问题能力提高,团队合作意识增强,对教学模式的满意度优于对照组(P<0.05)。结论基于SPOC的递进式“CBL+TBL”翻转课堂能使儿科本科实习生的理论知识、分析问题及解决问题能力得到较大提升,有助于提高实习生的教学满意度及教学质量。 展开更多
关键词 小规模限制性在线课程 以案例为基础的教学 以团队为基础的教学法 儿科学 教学
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基于项目的STEAM课程模式构建与实践 被引量:2
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作者 徐学敏 《柳州职业技术学院学报》 2019年第2期78-82,共5页
在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并... 在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并将其运用于STEAM教学实践,以检验设计的有效性。 展开更多
关键词 项目式学习(PBL) Steam课程 协同教学
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