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TBL(Team-based learning)教学法在局解教学中的设计与评价 被引量:72
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作者 景玉宏 尹洁 +2 位作者 刘向文 张朗 宋焱峰 《中国高等医学教育》 2010年第9期96-98,共3页
为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解... 为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解决问题的能力,有利于动态评价学生的学习状态。 展开更多
关键词 医学教育 局解教学 TBL教学法
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长学制传染病教学中TBL(Team-Based Learning)模式的应用和改进 被引量:8
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作者 张晓红 麦丽 +3 位作者 赵志新 赖菁 周韵 高志良 《中国高等医学教育》 2014年第2期8-9,共2页
目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣... 目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣,培养学分分析问题、解决问题、沟通能力和团队协作精神以及提高考试成绩均有帮助。 展开更多
关键词 TBL 长学制学生 传染病学
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Teamwork Optimization with Deep Learning Based Fall Detection for IoT-Enabled Smart Healthcare System
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作者 Sarah B.Basahel Saleh Bajaba +2 位作者 Mohammad Yamin Sachi Nandan Mohanty E.Laxmi Lydia 《Computers, Materials & Continua》 SCIE EI 2023年第4期1353-1369,共17页
The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorp... The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorporating key techniques like AI and IoT.The convergence of AI and IoT provides distinct opportunities in the medical field.Fall is regarded as a primary cause of death or post-traumatic complication for the ageing population.Therefore,earlier detection of older person falls in smart homes is required to improve the survival rate of an individual or provide the necessary support.Lately,the emergence of IoT,AI,smartphones,wearables,and so on making it possible to design fall detection(FD)systems for smart home care.This article introduces a new Teamwork Optimization with Deep Learning based Fall Detection for IoT Enabled Smart Healthcare Systems(TWODLFDSHS).The TWODL-FDSHS technique’s goal is to detect fall events for a smart healthcare system.Initially,the presented TWODL-FDSHS technique exploits IoT devices for the data collection process.Next,the TWODLFDSHS technique applies the TWO with Capsule Network(CapsNet)model for feature extraction.At last,a deep random vector functional link network(DRVFLN)with an Adam optimizer is exploited for fall event detection.A wide range of simulations took place to exhibit the enhanced performance of the presentedTWODL-FDSHS technique.The experimental outcomes stated the enhancements of the TWODL-FDSHS method over other models with increased accuracy of 98.30%on the URFD dataset. 展开更多
关键词 Internet of things smart healthcare deep learning team work optimizer capsnet fall detection
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An Empirical Study of the Optimum Team Size Requirement in a Collaborative Computer Programming/Learning Environment
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作者 Olalekan S. Akinola Babatunde I. Ayinla 《Journal of Software Engineering and Applications》 2014年第12期1008-1018,共11页
Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the... Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the optimum group size needed for the collaboration has not been adequately addressed. This paper seeks to inculcate and acquaint the students involved in the study with the spirit of team work in software projects and to empirically determine the effective (optimum) team size that may be desirable in programming/learning real life environments. Two different experiments were organized and conducted. Parameters for determining the optimal team size were formulated. Volunteered participants of different genders were randomly grouped into five parallel teams of different sizes ranging from 1 to 5 in the first experiment. Each team size was replicated six times. The second experiment involved teams of same gender compositions (males or females) in different sizes. The times (efforts) for problem analysis and coding as well as compile-time errors (bugs) were recorded for each team size. The effectiveness was finally analyzed for the teams. The study shows that collaboration is highly beneficial to new learners of computer programming. They easily grasp the programming concepts when the learning is done in the company of others. The study also demonstrates that the optimum team size that may be adopted in a collaborative learning of computer programming is four. 展开更多
关键词 OPTIMUM team Size COLLABORATIVE learning COLLABORATIVE PROGRAMMING Computer PROGRAMMING
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Private College English Teaching Team Management Based on the Theory of Learning Organization
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作者 YU Zhanying 《International Journal of Technology Management》 2014年第4期139-140,共2页
With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education syste... With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education system better and adapting to the trends of the times. This paper aims to exploring the specific management measures and methods of private college English teaching team based on the theory of Learning Organization. 展开更多
关键词 The learning Organization English Teaching team Private Colleges team learning
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Increasing Civics Learning Achievement by Applying Cooperative Learning: Team Game Tournament Method
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作者 Etin Solihatin Ali Ozturk 《Sociology Study》 2014年第11期949-954,共6页
The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to... The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to increase understanding of civics education for being able to create the best generation and condition in the future life, study on this issue is becoming a very crucial manner. In general, methods like discussion and dialogue are used to allow students to express themselves. However, cooperative learning in particular addresses many of the needs and concerns facing by educational systems and Team Game Tournament (TGT) method is one of the preferable methods of cooperative learning. This study was aiming to increase civics learning achievements by using cooperative learning based on TGT method on secondary school students of Jatisari of Indonesia. The action research procedure was also used so as to be able to evaluate the influent, impact, and result of TGT. Accordingly, cooperative learning with TGT method has successfully given positive contribution to increasing student learning civics achievement. 展开更多
关键词 Cooperative learning team Game Tournament (TGT) method civics education
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The Enlightenment of Cooper’s Learning Circle Theory to the Construction of College Student Team
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作者 Xi Wang 《Review of Educational Theory》 2022年第1期37-39,共3页
At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresp... At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresponding management plan,effectively improve the quality of students,but educators still need to face how to cultivate a mature student team in a short time.In this regard,combining Dewey’s“experiential learning”and Cooper’s experiential learning theory,the paper applies experiential learning theory and practice to the training of college student team construction,aiming at improving the overall quality of the student team effectively,so as to promote the comprehensive development of students. 展开更多
关键词 COOPER learning circle theory Colleges and universities Student team construction
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Implementation of Strangely Behaving Intelligent Agents to Determine Human Intervention During Reinforcement Learning 被引量:1
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作者 Christopher C.Rosser Wilbur L.Walters +2 位作者 Abdulghani M.Abdulghani Mokhles M.Abdulghani Khalid H.Abed 《Journal on Artificial Intelligence》 2022年第4期261-277,共17页
Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps ... Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps of successful training,an intrinsically motivated agent may learn to act in ways unintended by the designer.This potential for unintended actions of autonomous exploring agents poses threats to the environment and humans if operated in the real world.We investigated this topic by using Unity’s MachineLearningAgent Toolkit(ML-Agents)implementation of the Proximal Policy Optimization(PPO)algorithm with the Intrinsic Curiosity Module(ICM)to train autonomous exploring agents in three learning environments.We demonstrate that ICM,although designed to assist agent navigation in environments with sparse reward generation,increasing gradually as a tool for purposely training misbehaving agent in significantly less than 1 million timesteps.We present the following achievements:1)experiments designed to cause agents to act undesirably,2)a metric for gauging how well an agent achieves its goal without collisions,and 3)validation of PPO best practices.Then,we used optimized methods to improve the agent’s performance and reduce collisions within the same environments.These achievements help further our understanding of the significance of monitoring training statistics during reinforcement learning for determining how humans can intervene to improve agent safety and performance. 展开更多
关键词 Artificial intelligence AI safety reinforcement learning human-inthe-loop intrinsic motivation UNITY simulations human-machine teaming
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Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games 被引量:1
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作者 James Hutson Ben Fulcher Joseph Weber 《Journal of Intelligent Learning Systems and Applications》 2022年第4期115-131,共17页
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t... The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes. 展开更多
关键词 GAMIFICATION Game-Based learning PEDAGOGY Game Studio Project Management team Structure
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BOPPPS有效教学模型在丰田TEAM-GP课程中的应用 被引量:2
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作者 刘备 《汽车实用技术》 2025年第3期145-149,共5页
该研究主要探讨BOPPPS有效教学模型在丰田TEAM-GP课程中的应用与实践的效果。首先对BOPPPS模型和丰田TEAM-GP课程进行了解析,随后依托BOPPPS有效教学模型开展了TEAM-GP课程的教学设计,最后通过实践验证了BOPPPS有效教学模型在丰田TEAMG... 该研究主要探讨BOPPPS有效教学模型在丰田TEAM-GP课程中的应用与实践的效果。首先对BOPPPS模型和丰田TEAM-GP课程进行了解析,随后依托BOPPPS有效教学模型开展了TEAM-GP课程的教学设计,最后通过实践验证了BOPPPS有效教学模型在丰田TEAMGP课程中的合理性。文章采用了实验研究法,旨在全面评估模型在实际教学过程中的应用成效,结果表明,BOPPPS有效教学模型能显著提升课程参与度、学习动机以及知识掌握程度。基于实验结果,提出了一系列关于如何有效使用BOPPPS教学模型的建议。 展开更多
关键词 BOPPPS有效教学模型 丰田team-GP课程 课程参与度 学习效果提升 教学模式创新
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CBL与TBL联合教学模式在临床医学八年制医学生影像学见习中的效果评价
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作者 阮帅之 颜瑞仪 +8 位作者 刘琪星 许湘 贾鸣男 黄欣莹 王勤 张燕 王凤丹 王怡宁 冯逢 《基础医学与临床》 2026年第1期144-149,共6页
目的探讨案例导向教学法(CBL)和团队导向教学法(TBL)在临床医学八年制医学生影像学见习中的教学效果。方法研究对象为2024年7月至2025年2月在北京协和医学院临床见习阶段参加医学影像学巡诊课程的89名临床医学八年制医学生,针对各器官... 目的探讨案例导向教学法(CBL)和团队导向教学法(TBL)在临床医学八年制医学生影像学见习中的教学效果。方法研究对象为2024年7月至2025年2月在北京协和医学院临床见习阶段参加医学影像学巡诊课程的89名临床医学八年制医学生,针对各器官系统开展8次影像教学课程(共24学时)。学生被随机分为对照组(传统教学)和实验组(CBL与TBL结合教学),每次课后通过问卷统计学生的学习成果及自我满意度情况。结果问卷调查显示,实验组学生在临床思维和逻辑分析能力提升、学习反馈等多方面均显著优于对照组(P<0.05),而且参与课堂展示比单纯听讲更有助于提升知识的掌握程度,调动学习兴趣与主动性(P<0.05)。结论CBL与TBL相结合的教学方法能提升八年制医学生的临床分析能力和教学满意度,具备一定推广潜力。 展开更多
关键词 案例导向教学法 团队导向教学法 医学影像学 八年制医学教育 北京协和医学院(PUMC)
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基于SPOC的递进式“CBL+TBL”翻转课堂在儿科教学中的应用
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作者 毛舒婷 鲍俊涛 +1 位作者 孟庆磊 李白 《河南医学研究》 2026年第2期376-379,共4页
目的探讨基于小规模限制性在线课程(SPOC)的递进式“以案例为基础的教学(CBL)+以团队为基础的教学(TBL)”翻转课堂在儿科教学中的应用效果。方法选取2023年10月进入郑州大学第一附属医院儿科的40例本科实习生,随机分为观察组(20例,接受S... 目的探讨基于小规模限制性在线课程(SPOC)的递进式“以案例为基础的教学(CBL)+以团队为基础的教学(TBL)”翻转课堂在儿科教学中的应用效果。方法选取2023年10月进入郑州大学第一附属医院儿科的40例本科实习生,随机分为观察组(20例,接受SPOC的递进式“CBL+TBL”翻转课堂)和对照组(20例,接受传统教学法)。实习结束后以基础理论、病例分析和问卷调查的方式对教学效果进行评价,并采用SPSS 26.0软件分析本研究相关数据。结果观察组理论考试成绩、临床实践操作考试成绩、病历书写考试成绩均优于对照组(P<0.05);观察组学生自主学习性提高,独立思考问题、解决问题能力提高,团队合作意识增强,对教学模式的满意度优于对照组(P<0.05)。结论基于SPOC的递进式“CBL+TBL”翻转课堂能使儿科本科实习生的理论知识、分析问题及解决问题能力得到较大提升,有助于提高实习生的教学满意度及教学质量。 展开更多
关键词 小规模限制性在线课程 以案例为基础的教学 以团队为基础的教学法 儿科学 教学
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基于项目的STEAM课程模式构建与实践 被引量:2
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作者 徐学敏 《柳州职业技术学院学报》 2019年第2期78-82,共5页
在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并... 在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并将其运用于STEAM教学实践,以检验设计的有效性。 展开更多
关键词 项目式学习(PBL) Steam课程 协同教学
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人智组队协作学习:基本内涵、典型模式与关键路径
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作者 马志强 张莉雪 +1 位作者 王靖 崔鑫 《现代远程教育研究》 北大核心 2026年第1期91-100,共10页
生成式人工智能的快速发展,驱动教育智能体逐渐从中介工具转变为具有“类主体”身份的同伴队友,并参与到与人类共同构成的小组协作学习中,由此催生出人智组队协作学习的创新形态。人智组队协作学习具有三重基本内涵:一是确立了由“小组... 生成式人工智能的快速发展,驱动教育智能体逐渐从中介工具转变为具有“类主体”身份的同伴队友,并参与到与人类共同构成的小组协作学习中,由此催生出人智组队协作学习的创新形态。人智组队协作学习具有三重基本内涵:一是确立了由“小组—个人—智能体”三重目标彼此互动协商构成的目标耦合体系,二是建立了社会认同与协作分工的双重人智关系,三是提出了以智能体适应性输出与跨角色干预为主的动态调节机制。人智组队协作学习可通过动态匹配适宜参数的智能体,构建协理型、竞争型与桥梁型三种人智组队典型模式,实现其促进整合与深化、拓展与批判、互通与协同的目标。未来人智组队协作学习研究应强化智能体社会认知相关能力的训练,破解人智信任、角色与权责分配等关系问题,构建动态调节互动的智能体行动脚本及其效能评估机制,以更好地推动理论向实践全面落地。 展开更多
关键词 人智组队协作学习 人机协同 CSCL 教育智能体 组队学习模式
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支持学习反思的ReFlex和TeamUp应用程序设计 被引量:1
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作者 孟凡茂 邵长忠 《现代教育技术》 CSSCI 2017年第9期59-65,共7页
在学习过程中,特别是在合作学习以及基于项目的学习过程中,反思至关重要。为了使应用程序更好地支持学生在课堂环境下进行高层次的学习反思,文章采用基于设计的定性研究方法,设计了两个应用程序——用于个体学习反思的Re Flex和用于小... 在学习过程中,特别是在合作学习以及基于项目的学习过程中,反思至关重要。为了使应用程序更好地支持学生在课堂环境下进行高层次的学习反思,文章采用基于设计的定性研究方法,设计了两个应用程序——用于个体学习反思的Re Flex和用于小组合作学习的TeamUp。文章的研究结果表明:Re Flex和TeamUp可以促使学生的学习反思达到更高水平;同时,它们拥有比较强大的移动计算功能,能有效支持学生进行学习反思。 展开更多
关键词 REFLEX teamUp 应用程序 学习反思 合作学习 音像设备
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Spatiotemporal-enhanced deep reinforcement learning for multi-UAV target coverage with connectivity in no-fly zones
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作者 Hanxiao LIU Tianlong WAN +2 位作者 Xu FANG Xiaoqiang REN Yan PENG 《Science China(Technological Sciences)》 2026年第1期178-180,共3页
In unmanned aerial vehicle(UAV)applications,efficient multi-target coverage with reliable connectivity is critical for reconnaissance,search and rescue,and environmental monitoring[1].However,real-world deployments fa... In unmanned aerial vehicle(UAV)applications,efficient multi-target coverage with reliable connectivity is critical for reconnaissance,search and rescue,and environmental monitoring[1].However,real-world deployments face two major challenges:restricted airspace(no-fly zones,NFZs)that constrain trajectories,and limited communication ranges that require team connectivity[2].Existing potential field,geometric,or decentralized connectivity methods address these objectives separately[3–5],but they struggle with scalability and fail to ensure safe and efficient coverage in dynamic NFZ environments. 展开更多
关键词 team connectivity existing spatiotemporal connectivity methods environmental monitoring howeverreal world deep reinforcement learning reconnaissancesearch rescueand target coverage multi uav
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Research on the Optimization Path of College Counselor Team Construction in the New Era
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作者 Feifei Xue 《Journal of Contemporary Educational Research》 2024年第11期311-316,共6页
In the new era,the team of college counselors,as an indispensable and important component of the higher education system,bears multiple responsibilities such as ideological and political education,daily student manage... In the new era,the team of college counselors,as an indispensable and important component of the higher education system,bears multiple responsibilities such as ideological and political education,daily student management,mental health counseling,and employment and entrepreneurship guidance.With the rapid development of society and the diversified transformation of student groups,the construction of the counselor team is facing new challenges and opportunities.In-depth research on the optimization path of the construction of the college counselor team is not only significant for improving the overall quality and work efficiency of the counselor team but also directly related to the completion effect of the fundamental task of cultivating morality and talents in colleges and universities,as well as the achievement of the goal of cultivating more high-quality talents for the country.Based on this and the author’s work experience,this paper first elaborates on the necessity of the construction of the college counselor team,and then conducts a deep analysis of its optimization path and strategy,aiming to provide a useful reference for the professionalization and professional development of the college counselor team,thereby promoting the sustainable development of higher education and the comprehensive growth of students. 展开更多
关键词 New era Institutions of higher learning Construction of counselor team
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医院磁性水平感知在低年资护士成长型思维与团队工作重塑间的中介效应 被引量:1
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作者 王坤 周春鹤 +1 位作者 张丽敏 程丽 《护理学杂志》 北大核心 2025年第1期18-22,共5页
目的探讨医院磁性水平感知在低年资护士成长型思维与团队工作重塑行为间的中介效应,为护理管理提供参考。方法采用便利抽样法于2024年2-4月选取哈尔滨医科大学4所附属医院611名低年资护士,采用一般资料调查表、护士团队工作重塑量表、... 目的探讨医院磁性水平感知在低年资护士成长型思维与团队工作重塑行为间的中介效应,为护理管理提供参考。方法采用便利抽样法于2024年2-4月选取哈尔滨医科大学4所附属医院611名低年资护士,采用一般资料调查表、护士团队工作重塑量表、护士成长型思维评估量表及医院磁性要素量表进行调查。结果低年资护士团队工作重塑、成长型思维和医院磁性水平感知总分依次为(38.93±6.37)分、(105.44±17.36)分、(99.69±24.30)分,均处于中等水平。低年资护士团队工作重塑与医院磁性水平感知、成长型思维总分呈显著正相关(均P<0.05);医院磁性水平感知在低年资护士成长型思维对团队工作重塑的作用中起到部分中介效应,中介效应占总效应的43.18%。结论医院磁性水平感知是低年资护士成长型思维与团队工作重塑行为的中介变量。护理管理者在团队建设和管理过程中,应关注低年资护士成长型思维的培养与医院磁性水平感知的提升,使低年资护士能够更好地融入团队,共同推动团队工作重塑。 展开更多
关键词 低年资护士 团队工作重塑 磁性医院 成长型思维 持续学习 中介效应 护理管理
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