Confronted with the requirement of higher efficiency and higher quality of distribution network fault rush-repair, the subject addressed in this paper is the optimal resource dispatching issue of the distribution netw...Confronted with the requirement of higher efficiency and higher quality of distribution network fault rush-repair, the subject addressed in this paper is the optimal resource dispatching issue of the distribution network rush-repair when single resource center cannot meet the emergent resource demands. A multi-resource and multi-center dispatching model is established with the objective of “the shortest repair start-time” and “the least number of the repair centers”. The optimal and worst solutions of each objective are both obtained, and a “proximity degree method” is used to calculate the optimal resource dispatching plan. The feasibility of the proposed algorithm is illustrated by an example of a distribution network fault. The proposed method provides a practical technique for efficiency improvement of fault rush-repair work of distribution network, and thus mostly abbreviates power recovery time and improves the management level of the distribution network.展开更多
Mobile platform develops rapidly in recent years,with its performance and capacity increasing.A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform.How...Mobile platform develops rapidly in recent years,with its performance and capacity increasing.A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform.However,due to restrictions,such as the lack of computing resources and the limited network bandwidth,the virtual reality systems on mobile platform could not have comparable performance as their peers on desktop platform.Taking resource restrictions into consideration,trade-offs have been made regarding the display of virtual reality systems.We propose a unified network scheduling strategy based on asynchronous multi-thread,database cache,prioritization and elimination of overdue requests.This strategy has been tested on the prototype system of virtual reality system on Android.The results demonstrate higher network resource utilization and better user experience.展开更多
文摘Confronted with the requirement of higher efficiency and higher quality of distribution network fault rush-repair, the subject addressed in this paper is the optimal resource dispatching issue of the distribution network rush-repair when single resource center cannot meet the emergent resource demands. A multi-resource and multi-center dispatching model is established with the objective of “the shortest repair start-time” and “the least number of the repair centers”. The optimal and worst solutions of each objective are both obtained, and a “proximity degree method” is used to calculate the optimal resource dispatching plan. The feasibility of the proposed algorithm is illustrated by an example of a distribution network fault. The proposed method provides a practical technique for efficiency improvement of fault rush-repair work of distribution network, and thus mostly abbreviates power recovery time and improves the management level of the distribution network.
基金Supported by National Natural Science Foundation of China(Nos.61472010 and 61421062)National Key Technology Support Program(No.2013BAK03B07)+2 种基金National Key Technology R&D Program(2015BAK01B06)Shenzhen Gov Projects(JCYJ20130331144416448)Public Science and Technology Research Funds Projects of Ocean(201505014-3)
文摘Mobile platform develops rapidly in recent years,with its performance and capacity increasing.A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform.However,due to restrictions,such as the lack of computing resources and the limited network bandwidth,the virtual reality systems on mobile platform could not have comparable performance as their peers on desktop platform.Taking resource restrictions into consideration,trade-offs have been made regarding the display of virtual reality systems.We propose a unified network scheduling strategy based on asynchronous multi-thread,database cache,prioritization and elimination of overdue requests.This strategy has been tested on the prototype system of virtual reality system on Android.The results demonstrate higher network resource utilization and better user experience.