Most of previous video recording devices in mobile vehicles commonly store captured video contents locally.With the rapid development of 4G/Wi Fi networks,there emerges a new trend to equip video recording devices wit...Most of previous video recording devices in mobile vehicles commonly store captured video contents locally.With the rapid development of 4G/Wi Fi networks,there emerges a new trend to equip video recording devices with wireless interfaces to enable video uploading to the cloud for video playback in a later time point.In this paper,we propose a QoE-aware mobile cloud video recording scheme in the roadside vehicular networks,which can adaptively select the proper wireless interface and video bitrate for video uploading to the cloud.To maximize the total utility,we need to design a control strategy to carefully balance the transmission cost and the achieved QoE for users.To this purpose,we investigate the tradeoff between cost incurred by uploading through cellular networks and the achieved QoE of users.We apply the optimization framework to solve the formulated problem and design an online scheduling algorithm.We also conduct extensive trace-driven simulations and our results show that our algorithm achieves a good balance between the transmission cost and user QoE.展开更多
To cope with the rapid growth of mobile video, video providers have leveraged cloud technologies to deploy their mobile video service system for more cost-effective and scalable performance. The emergence of Software-...To cope with the rapid growth of mobile video, video providers have leveraged cloud technologies to deploy their mobile video service system for more cost-effective and scalable performance. The emergence of Software-Defined Networking(SDN) provides a promising solution to manage the underlying network. In this paper, we introduce an SDN-enabled cloud mobile video distribution architecture and propose a joint video placement, request dispatching and traffic management mechanism to improve user experience and reduce the system operational cost. We use a utility function to capture the two aspects of user experience: the level of satisfaction and average latency, and formulate the joint optimization problem as a mixed integer programming problem. We develop an optimal algorithm based on dual decomposition and prove its optimality. We conduct simulations to evaluate the performance of our algorithm and the results show that our strategy can effectively cut down the total cost and guarantee user experience.展开更多
The rapid progress of cloud technology has attracted a growing number of video providers to consider deploying their streaming services onto cloud platform for more cost-effective, scalable and reliable performance. I...The rapid progress of cloud technology has attracted a growing number of video providers to consider deploying their streaming services onto cloud platform for more cost-effective, scalable and reliable performance. In this paper, we utilize Markov decision process model to formulate the dynamic deployment of cloud-based video services over multiple geographically distributed datacenters. We focus on maximizing the average profits for the video service provider over a long run and introduce an average performance criteria which reflects the cost and user experience jointly. We develop an optimal algorithm based on the sensitivity analysis and sample-based policy iteration to obtain the optimal video placement and request dispatching strategy. We demonstrate the optimality of our algorithm with theoretical proof and specify the practical feasibility of our algorithm. We conduct simulations to evaluate the performance of our algorithm and the results show that our strategy can effectively cut down the total cost and guarantee users' quality of experience (QoE).展开更多
The increasing popularity of smart mobile devices and the rise of online services has increased the requirements for efficient dissemination of social video contents. In this paper,we study the problem of distributing...The increasing popularity of smart mobile devices and the rise of online services has increased the requirements for efficient dissemination of social video contents. In this paper,we study the problem of distributing video from cloud server to users in partially connected cooperative D2 D network using network coding. In such a scenario, the transmission conflicts occur from simultaneous transmissions of multiple devices, and the scheduling decision should be made not only on the encoded packets but also on the set of transmitting devices. We analyze the lower bound and give an integer linear formulation of the joint optimization problem over the set of transmitting devices and the packet combinations.We also propose a heuristic solution for this setup using a conflict graph and local graph at every device. Simulation results show that our coding scheme significantly reduces the number of transmission slots, which will increase the efficiency of video delivery.展开更多
Although Video-On-Demand (VOD) has been in existence for years, its cross-platform applicability in cloud service environments is still in increasing need. In this paper, an Adaptive Video-On-Demand (AVOD) framework t...Although Video-On-Demand (VOD) has been in existence for years, its cross-platform applicability in cloud service environments is still in increasing need. In this paper, an Adaptive Video-On-Demand (AVOD) framework that is suitable for private cloud environments is proposed. Private cloud has the key advantage of satisfying the real need of both consumers and providers. Hence, demands such as reasonable benefits for provider and high quality for consumers are essential design considerations in this framework. The difficulty is that these two factors are always high in one end and low in the other, and hard to find a delicate balance. Cloud service could be an opportunity for the multimedia providers to obtain higher benefits and cost less for the consumers but with an even better quality in service. An adaptive framework for such a cloud service environment is proposed to resolve this problem. Some interesting phenomena are observed from the experimental results including CPU utilization, data reading and writing speed, memory usage, port configuration execution time, and bandwidth.展开更多
360 video streaming services over the network are becoming popular. In particular, it is easy to experience 360 video through the already popular smartphone. However, due to the nature of 360 video, it is difficult to...360 video streaming services over the network are becoming popular. In particular, it is easy to experience 360 video through the already popular smartphone. However, due to the nature of 360 video, it is difficult to provide stable streaming service in general network environment because the size of data to send is larger than that of conventional video. Also, the real user's viewing area is very small compared to the sending amount. In this paper, we propose a system that can provide high quality 360 video streaming services to the users more efficiently in the cloud. In particular, we propose a streaming system focused on using a head mount display (HMD).展开更多
基金supported in part by the National Science Foundation of China under Grant 61272397,Grant 61572538,Grant 61174152,Grant 61331008in part by the Guangdong Natural Science Funds for Distinguished Young Scholar under Grant S20120011187
文摘Most of previous video recording devices in mobile vehicles commonly store captured video contents locally.With the rapid development of 4G/Wi Fi networks,there emerges a new trend to equip video recording devices with wireless interfaces to enable video uploading to the cloud for video playback in a later time point.In this paper,we propose a QoE-aware mobile cloud video recording scheme in the roadside vehicular networks,which can adaptively select the proper wireless interface and video bitrate for video uploading to the cloud.To maximize the total utility,we need to design a control strategy to carefully balance the transmission cost and the achieved QoE for users.To this purpose,we investigate the tradeoff between cost incurred by uploading through cellular networks and the achieved QoE of users.We apply the optimization framework to solve the formulated problem and design an online scheduling algorithm.We also conduct extensive trace-driven simulations and our results show that our algorithm achieves a good balance between the transmission cost and user QoE.
基金supported by the State Key Program of National Natural Science Foundation of China(Grant No.61233003)National Natural Science Foundation of China(Grant No.61503358)
文摘To cope with the rapid growth of mobile video, video providers have leveraged cloud technologies to deploy their mobile video service system for more cost-effective and scalable performance. The emergence of Software-Defined Networking(SDN) provides a promising solution to manage the underlying network. In this paper, we introduce an SDN-enabled cloud mobile video distribution architecture and propose a joint video placement, request dispatching and traffic management mechanism to improve user experience and reduce the system operational cost. We use a utility function to capture the two aspects of user experience: the level of satisfaction and average latency, and formulate the joint optimization problem as a mixed integer programming problem. We develop an optimal algorithm based on dual decomposition and prove its optimality. We conduct simulations to evaluate the performance of our algorithm and the results show that our strategy can effectively cut down the total cost and guarantee user experience.
基金supported by the State Key Program of National Natural Science Foundation of China(No.61233003)National Natural Science Foundation of China(No.61503358)
文摘The rapid progress of cloud technology has attracted a growing number of video providers to consider deploying their streaming services onto cloud platform for more cost-effective, scalable and reliable performance. In this paper, we utilize Markov decision process model to formulate the dynamic deployment of cloud-based video services over multiple geographically distributed datacenters. We focus on maximizing the average profits for the video service provider over a long run and introduce an average performance criteria which reflects the cost and user experience jointly. We develop an optimal algorithm based on the sensitivity analysis and sample-based policy iteration to obtain the optimal video placement and request dispatching strategy. We demonstrate the optimality of our algorithm with theoretical proof and specify the practical feasibility of our algorithm. We conduct simulations to evaluate the performance of our algorithm and the results show that our strategy can effectively cut down the total cost and guarantee users' quality of experience (QoE).
基金supported by Fundamental Research Funds for the Central Universities(No.SWU115002,No.XDJK2015C104)
文摘The increasing popularity of smart mobile devices and the rise of online services has increased the requirements for efficient dissemination of social video contents. In this paper,we study the problem of distributing video from cloud server to users in partially connected cooperative D2 D network using network coding. In such a scenario, the transmission conflicts occur from simultaneous transmissions of multiple devices, and the scheduling decision should be made not only on the encoded packets but also on the set of transmitting devices. We analyze the lower bound and give an integer linear formulation of the joint optimization problem over the set of transmitting devices and the packet combinations.We also propose a heuristic solution for this setup using a conflict graph and local graph at every device. Simulation results show that our coding scheme significantly reduces the number of transmission slots, which will increase the efficiency of video delivery.
文摘Although Video-On-Demand (VOD) has been in existence for years, its cross-platform applicability in cloud service environments is still in increasing need. In this paper, an Adaptive Video-On-Demand (AVOD) framework that is suitable for private cloud environments is proposed. Private cloud has the key advantage of satisfying the real need of both consumers and providers. Hence, demands such as reasonable benefits for provider and high quality for consumers are essential design considerations in this framework. The difficulty is that these two factors are always high in one end and low in the other, and hard to find a delicate balance. Cloud service could be an opportunity for the multimedia providers to obtain higher benefits and cost less for the consumers but with an even better quality in service. An adaptive framework for such a cloud service environment is proposed to resolve this problem. Some interesting phenomena are observed from the experimental results including CPU utilization, data reading and writing speed, memory usage, port configuration execution time, and bandwidth.
文摘360 video streaming services over the network are becoming popular. In particular, it is easy to experience 360 video through the already popular smartphone. However, due to the nature of 360 video, it is difficult to provide stable streaming service in general network environment because the size of data to send is larger than that of conventional video. Also, the real user's viewing area is very small compared to the sending amount. In this paper, we propose a system that can provide high quality 360 video streaming services to the users more efficiently in the cloud. In particular, we propose a streaming system focused on using a head mount display (HMD).