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Multisensory virtual reality environments in architecture:The impact of smell on presence,engagement,and user experience
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作者 Muhammed YILDIRIM Anastasia GLOBA +1 位作者 Ozgur GOCER Arianna BRAMBILLA 《虚拟现实与智能硬件(中英文)》 2025年第6期577-617,共41页
Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system ... Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system developed to support the study of human-built environment interactions under multimodal conditions(visual,olfactory,and auditory)was evaluated.Methods The effectiveness of the system was tested by conducting in-depth user studies using a mixed-method approach to provide quantitative and qualitative evidence.The results of the case study were discussed,key features of the proposed prototype were assessed,and limitations and opportunities for future studies were identified.Results Findings showed that multisensory elements can deepen participants’sense of presence,increase engagement levels,and enrich overall user experience in immersive environments.Integrating olfactory stimuli into virtual representations of architectural spaces revealed how multisensory feedback informs spatial perception and supports the development of more responsive and human-centered design strategies.Conclusions This study contributes to the emerging field of sensory architecture,aiming to move beyond visual simulation toward a richer embodied understanding of space.The proposed approach provides valuable insights into the development of multisensory VR environments in architecture,enabling future research and immersive research methodologies in wider fields. 展开更多
关键词 Immersive virtual reality Multisensory experience Sense of smell Human-environment interaction Multisensory vr in architecture User testing Mixed-method
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Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment
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作者 Chalis Fajri HASIBUAN Budi HARTONO Titis WIJAYANTO 《虚拟现实与智能硬件(中英文)》 2025年第5期468-482,共15页
Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Met... Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Methods This study involved 50 male participants,with equal numbers of gamers and nongamers,who were subject to a VR environment using head-mounted displays in a sitting position for a 15-minute session.The intensity of cybersickness symptoms,such as nausea,oculomotor disturbances,and disorientation,was measured using a simulator sickness questionnaire,and the onset of cybersickness was measured using the fast motion sickness scale.Physiological indices were measured based on heart rate variability(HRV)parameters.Results This study found that prior gaming experience significantly affected symptoms of cybersickness during VR immersion.Nongamers experienced more severe symptoms,including higher levels of nausea,disorientation,and oculomotor disturbances,with symptoms appearing earlier than those in gamers.These differences were linked to increased fluctuations in HRV and reduced parasympathetic activity in nongamers,indicating higher autonomic nervous system strain.By contrast,gamers showed more stable HRV responses,suggesting better physiological adaptability to VR environments.Conclusion These findings indicate that familiarity of gamers with dynamic visual and sensory inputs may help them manage VR-induced sensory conflicts more effectively. 展开更多
关键词 Cybersickness Gaming experience Heart rate variability virtual reality
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(vr)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(vr) Technology Acceptance Model(TAM) immersive learning learning motivation
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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model virtual reality(vr)technology Geriatric sarcopenia SCREENING Nutritional intervention
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基于VR/AR与BIM平台的智能建造课程教学模式创新与探索
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作者 武精科 陈家瑞 尤志国 《高教学刊》 2026年第1期15-18,23,共5页
为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生... 为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生、能力导向、项目驱动”为核心理念,通过BIM平台构建数字底座,结合VR/AR技术创设沉浸式交互环境,构建“课前认知—课中实训—课后拓展”的全流程闭环教学体系。在智能建造技术课程中的教学实践表明,该模式使学生空间理解能力提升36%,实操效率提高44%,教学总体满意度达到92%。研究证实,该教学模式能有效培养学生数字化设计、虚拟施工与协同管理等智能建造核心能力,为工程教育数字化转型提供可推广的实施路径。 展开更多
关键词 智能建造 虚拟现实 增强现实 建造信息模型 教学模式
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VR技术在大学生就业指导系统功能开发中的应用
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作者 张国军 《黑龙江科学》 2026年第1期92-95,共4页
立足当代大学生就业指导领域的创新需求,探索将兼具沉浸性、交互性与构想性特征的VR技术融入就业指导系统。通过构建虚拟职业体验、智能面试训练、能力评估及远程招聘等功能模块,实现就业指导从静态到动态、从单向到互动的转变。试点应... 立足当代大学生就业指导领域的创新需求,探索将兼具沉浸性、交互性与构想性特征的VR技术融入就业指导系统。通过构建虚拟职业体验、智能面试训练、能力评估及远程招聘等功能模块,实现就业指导从静态到动态、从单向到互动的转变。试点应用结果表明,该系统显著提升了大学生的职业认知水平和求职技能,为高校开展智能化就业指导提供了新思路。 展开更多
关键词 虚拟现实 大学生就业指导 职业体验 职业认知水平 求职技能
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The Application of Virtual Reality Technology in Acoustic-Fuze Design
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作者 鲁强 骆清铭 +1 位作者 曾绍群 石定河 《探测与控制学报》 CSCD 2000年第1期-,共4页
研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域... 研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域网(LAN)的分布式虚拟现实系统。 展开更多
关键词 虚拟现实(vr) 系统仿真 声引信
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基于VR技术的建筑工程智能建造可视化设计 被引量:9
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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声音提示技术在高职电子技术教学VR系统中的应用
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作者 胡慧艳 滕菲 卢迪墨 《电声技术》 2025年第10期40-42,共3页
提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancem... 提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancement Generative Adversarial Network,SEGAN)模型,能够提供更好的语音反馈效果,帮助学生更好地理解和掌握课程内容。 展开更多
关键词 高职电子技术教学 虚拟现实(vr)系统 声音提示 信号处理 UNet模型
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基于VR的沉浸式液压课程虚拟教学系统开发
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作者 刘继忠 陈卓贤 +1 位作者 李祎 熊鹏文 《计算机仿真》 2025年第5期347-353,359,共8页
针对《液压传动》课程实验教学成本高、容易受实验场地和仪器数量限制等问题,结合VRLE(Virtual Reality Learning Environment)技术,开发了一种基于《液压传动》课程的沉浸式虚拟教学实验室系统。在沉浸式虚拟教学实验室中,学生可通过V... 针对《液压传动》课程实验教学成本高、容易受实验场地和仪器数量限制等问题,结合VRLE(Virtual Reality Learning Environment)技术,开发了一种基于《液压传动》课程的沉浸式虚拟教学实验室系统。在沉浸式虚拟教学实验室中,学生可通过VR头盔进行线上实验学习和完成操作实验,内容涵盖了液压元件基础知识预习,液压元件拆装实验与考核,典型液压回路实验与数据分析。沉浸式实验室通过实现师生“一对多”虚拟空间互动教学,增加实验过程生动性、趣味性与交互性。同时,基于PUN2的虚拟现实多人在线联机系统,为多人在线远程协同实验进一步提供了支撑。沉浸式液压课程虚拟实验室教学系统的开发,不仅可以解决液压课程实验室设备台套数受限、拆装实验设备易损坏等问题,而且其设计思路、方法与技术实现,也为类似课程的理论与实践虚拟教学系统的开发提供了借鉴。 展开更多
关键词 虚拟现实 液压传动 实验教学 协同实验 虚拟学习空间
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基于aBCI-VR技术的大学生心理问题负性情绪研究
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作者 於磊 严元 《重庆电力高等专科学校学报》 2025年第5期46-50,共5页
现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情... 现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情感研究提供崭新视角。基于情绪可塑性构建的“大学生负性情绪识别-反馈-VR自适配情绪调节处方-再反馈”的干预调节闭环,为高校开展心理干预工作提供了创新性的工具支持与理论参考。 展开更多
关键词 情感脑机接口(aBCI) 虚拟现实(vr) 大学生心理健康 负性情绪干预调节
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Team effectiveness evaluation and virtual reality scenario mapping model for helicopter emergency rescue 被引量:6
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作者 Xue SUN Hu LIU +2 位作者 Yongliang TIAN Guanghui WU Yuan GAO 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2020年第12期3306-3317,共12页
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re... The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method. 展开更多
关键词 Helicopter emergency rescue Scenario mapping model Team effectiveness evaluation virtual reality(vr) virtual simulation-based training
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The Application of Virtual Reality Technology to Ear Microsurgery 被引量:3
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作者 谢叻 戴培东 +6 位作者 张天宇 周印 魏安顺 王克强 金德才 李树峰 王正敏 《Journal of Shanghai Jiaotong university(Science)》 EI 2004年第3期65-68,共4页
The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear micr... The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear microsurgery, new methods are required to train the doctors. It is necessary and of practical significance to apply VR to the ear micro-operation, which is a functional operation with high precision and great difficulties. In this article, medical VR applications were reviewed. The application of VR to the ear microsurgery was discussed and the virtual ear microsurgery system was designed. 展开更多
关键词 virtual reality(vr) virtual surgery ear microsurgery human anatomy
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基于AR/VR技术的冀中南商文化图腾沉浸式体验设计
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作者 侯力丹 李羽桐 《上海包装》 2025年第11期34-36,共3页
随着数字技术的发展,增强现实(augmented reality,AR)和虚拟现实(virtual reality,VR)技术为文化遗产的活化与传播提供了新途径。以冀中南商文化图腾为例,探讨基于AR/VR的沉浸式体验系统构建。通过整合技术分析与文化特征,提出了涵盖系... 随着数字技术的发展,增强现实(augmented reality,AR)和虚拟现实(virtual reality,VR)技术为文化遗产的活化与传播提供了新途径。以冀中南商文化图腾为例,探讨基于AR/VR的沉浸式体验系统构建。通过整合技术分析与文化特征,提出了涵盖系统架构、虚拟场景构建及多模态交互功能的完整设计方法。研究结果表明,该系统能够有效突破时空限制,生动再现商代图腾的艺术内涵与礼制功能,为文化遗产的“活态”传承提供了兼具理论价值与实践意义的创新路径。 展开更多
关键词 增强现实 虚拟现实 商文化 图腾 冀中南地区 沉浸式体验 文化遗产数字化
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Effective Virtual Reality Based Building Navigation Using Dynamic Loading and Path Optimization 被引量:1
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作者 Qing-Jin Peng Xiu-Mei Kang Ting-Ting Zhao 《International Journal of Automation and computing》 EI 2009年第4期335-343,共9页
Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper... Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper discusses two important issues related to VR performance and applications in building navigation. These are dynamic loading of models based on cell segmentation for the optimal VR operation, and the route optimization based on path planning for easy navigation. The VR model of engineering and information technology complex (EITC) building at the University of Manitoba is built as an example to show the feasibility of the proposed methods. The reality, enhanced by three-dimensional (3D) real-time interactivity and visualization, leads navigators into a state of the virtual building immersion. 展开更多
关键词 virtual reality vr virtual environments (VEs) building navigation dynamic loading cell segmentation path planning
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图书馆VR服务:“双一流”高校的实践之举与挑战之思 被引量:2
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作者 郎林芳 王珏 韩业江 《图书馆工作与研究》 北大核心 2025年第4期86-94,共9页
文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素... 文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素养;运用游戏思维,创新VR服务类型;深挖文化精神内核,打造VR服务IP;发挥信息技术优势,提供VR教学支持;利用信息检索特长,创建学科虚拟知识库。 展开更多
关键词 高校图书馆 虚拟现实 vr服务 图书馆服务
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Chemical simulation teaching system based on virtual reality and gesture interaction 被引量:1
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作者 Dengzhen LU Hengyi LI +2 位作者 Boyu QIU Siyuan LIU Shuhan QI 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期148-168,共21页
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ... Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education. 展开更多
关键词 Chemical experiment simulation Gesture interaction virtual reality Model establishment Process control Streaming media DATABASE
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面向文化遗产知识传播的百戏俑VR体验系统 被引量:1
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作者 徐锦宁 温超 +3 位作者 耿国华 唐勇博 刘丹 赵炜祎 《西北大学学报(自然科学版)》 北大核心 2025年第1期85-97,共13页
秦始皇陵及兵马俑坑作为世界文化遗产,承载着深厚的中华民族精神与血脉。在秦陵K9901陪葬坑出土的百戏俑,生动反映了秦代百戏艺术等宫廷娱乐活动及百戏艺人形象,为后人了解秦代社会提供了一个新的视角,具有重要历史、艺术和科学价值。... 秦始皇陵及兵马俑坑作为世界文化遗产,承载着深厚的中华民族精神与血脉。在秦陵K9901陪葬坑出土的百戏俑,生动反映了秦代百戏艺术等宫廷娱乐活动及百戏艺人形象,为后人了解秦代社会提供了一个新的视角,具有重要历史、艺术和科学价值。当前已有秦俑数字化工作主要围绕兵马俑陪葬坑及文物展开,鲜有以百戏俑为对象的数字化研究与实践。该文旨在针对百戏俑这一重要文化遗产,利用虚拟现实(VR)技术对秦百戏俑的知识传播与体验问题展开研究。首先,对百戏俑三维模型数据进行处理和加工,通过基于人工势场的重定向行走和基于球体相交的碰撞检测算法,引导用户在VR环境中的运动,实现了复杂交互动作的实时与精确反馈;其次,采用基于学习的渐进式设计方法,搭建了秦百戏俑VR体验系统;最后,结合技术接受与使用统一理论(UTAUT)模型和用户行为倾向,从知识传播效果(KDR)、有用性(PE)、易用性(EE)3个方面对百戏俑VR与传统传播方式(纪录片和网页)进行比较研究,并对用户体验数据及其差异性等做分析评估。实验结果表明,与传统方式相比,百戏俑VR体验系统显著提高了用户的学习动机和探索意愿,增强了受众对百戏俑文化遗产的知识体验,为面向年轻群体的文化遗产知识传播提供了有效的解决方案。 展开更多
关键词 虚拟现实 百戏俑 文化遗产知识传播 人工势场 用户体验
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Virtual&augmented reality for biological microscope in experiment education 被引量:5
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作者 Xiang ZHOU Liyu TANG +1 位作者 Ding LIN Wei HAN 《Virtual Reality & Intelligent Hardware》 2020年第4期316-329,共14页
Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotio... Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotions,motivate autonomous learning,and improve learning outcomes.Methods In this study,a technology-aided biological microscope learning system based on VR/AR is presented.The structure of the microscope is described in a detailed three-dimensional(3D)model,each component being represented with their topological interrelationships and associations among them being established.The interactive behavior of the model was specified,and a standard operating guide was compiled.The motion control of components was simulated based on collision detection.Combined with immersive VR equipment and AR technology,we developed a virtual microscope subsystem and a mobile virtual microscope guidance system.Results The system consisted of a VR subsystem and an AR subsystem.The focus of the VR subsystem was to simulate operating the microscope and associated interactive behaviors that allowed users to observe and operate the components of the 3D microscope model by means of natural interactions in an immersive scenario.The AR subsystem allowed participants to use a mobile terminal that took a picture of a microscope from a textbook and then displayed the structure and functions of the instrument,as well as the relevant operating guidance.This flexibly allowed students to use the system before or after class without time and space constraints.The system allowed users to switch between the VR and AR subsystems.Conclusions The system is useful for helping learners(especially K-12 students)to recognize a microscope's structure and grasp the required operational skills by simulating operations using an interactive process.In the future,such technology-assisted education would be a successful learning platform in an open learning space. 展开更多
关键词 virtual reality Augmented reality MICROSCOPE Operating guide EXPERIMENT
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