To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation,...To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation, and based on DEVS, the simulation model's fundamental formalisms are explored. It includes entity model, system-of-systems model and experiment model. It also presents rigorous formal specification. XML data exchange standard is combined to design the XML based language, SCSL, to support simulation model representation. The corresponding relationship between SCSL and simulation model formalism is discussed and the syntax and semantics of elements in SCSL are detailed. Based on simulation model formal specification, the abstract simulation algorithm is given and SCSL virtual machine, which is capable of automatically interpreting and executing simulation model represented by SCSL, is designed. Finally an application case is presented, which can show the validation of the theory and verification of SCSL.展开更多
Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are g...Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are gaining higher priority from CSES users when evaluating different modeling methodologies for CSES. Traditional CSES modeling methodologies are either domain-neutral (lack of domain characteristics consideration and limited support for model composability) or domain-oriented (lack of openness and evolvability) and fall short of the three NFRs. Inspired by the concept of architecture in systems engineering and software engineering fields, we extend it into a concept of model architecture for complex simulation systems, and propose a model architecture-oriented modeling methodology in which the model architecture plays a central role in achieving the three NFRs. Various model-driven engineering (MDE) approaches and technologies, including simulation modeling platform (SMP), unified modeling language (UML), domain specific modeling (DSM), eclipse modeling framework (EMF), graphical modeling framework (GMF), and so forth, are applied where possible in representing the CSES model architecture and its components' behaviors from physical and cognitive domain aspects. A prototype CSES system, called weapon effectiveness simulation system (WESS), and a non-trivial air-combat simulation example are presented to demonstrate the methodology.展开更多
Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exp...Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exponential growth of operational network data scale is realized,but the availability performance of ACSS declines.The reliability of the working host as the key node has become the bottleneck of the overall availability of network nodes in the ACSS.To optimize the network node architecture of ACSS,this paper presents an effective optimization solution by designing the dual redundancy warm-standby module of the mission computer and I/O port,the algorithm of selecting output path of the mission computer in network nodes,the decision-making algorithm upon the on-duty host and output,and the video output decision-making algorithm upon the upper host.Lastly,the complete process of operational data from the input to output and the opposite is implemented well to guarantee the overall availability of network nodes in the ACSS.It has great advantages of wide applicability,strong reliability and high real-time switching speed.展开更多
Multi-robot cooperation problem has received increasing attention in the research community and has been extensively studied from different aspects. Space constrain problem is a major issue for building a multi-robot ...Multi-robot cooperation problem has received increasing attention in the research community and has been extensively studied from different aspects. Space constrain problem is a major issue for building a multi-robot system. This con- strain is a major hindrance for the efficient cooperation among robots in multi-robot applications. In this paper, we demonstrate a novel architecture of a multi-robot system without space restriction. Our architecture is based on the Internet of Things technology. We validated the proposed architecture using a case study considering a multi-robot combat application.展开更多
As weapon system effectiveness is affected by many factors,its evaluation is essentially a multi-criterion decision making problem for its complexity.The evaluation model of the effectiveness is established on the bas...As weapon system effectiveness is affected by many factors,its evaluation is essentially a multi-criterion decision making problem for its complexity.The evaluation model of the effectiveness is established on the basis of metrics architecture of the effectiveness.The Bayesian network,which is used to evaluate the effectiveness,is established based on the metrics architecture and the evaluation models.For getting the weights of the metrics by Bayesian network,subjective initial values of the weights are given,gradient ascent algorithm is adopted,and the reasonable values of the weights are achieved.And then the effectiveness of every weapon system project is gained.The weapon system,whose effectiveness is relative maximum,is the optimization system.The research result shows that this method can solve the problem of AHP method which evaluation results are not compatible to the practice results and overcome the shortcoming of neural network in multilayer and multi-criterion decision.The method offers a new approach for evaluating the effectiveness.展开更多
This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the at...This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.展开更多
Modernization of armies is a constant process and is driven by intuitive fact that those who do not modernize will become extinct. In last five decades, the development of modern armies has taken place around Colonel ...Modernization of armies is a constant process and is driven by intuitive fact that those who do not modernize will become extinct. In last five decades, the development of modern armies has taken place around Colonel John Boyd’s theory of OODA loop that deals with information superiority. Building a robust, mobile and capable network that could provide for novel appliances and information superiority is the main challenge which modernizers are facing. Network, suitable for future combat operations, and able to transport a vast amount of information on a battlefield, is expensive to build. Every mistake in design and the need to correct those mistakes could halt development in an army for years. Therefore, system dependability analysis during system design phase is needed. In this report, the concept of a future Battle Network System is described. The Report evaluates operational environment of BNS and possible failure reasons of the service, and illustrates the change in BNS Quality of Service due to probable transport layer errors. This paper describes the method of testing the concept of proposed network systems on the drawing board, and emphasizes design points for a new system. Nevertheless, the proposed method is by no means conclusive. Rather, it describes an engineering approach to define the main problems while creating MANET-based networking systems.展开更多
Recently, if you look at the trend of the Unmanned Combat Entities (UCE) on the world that are actually operational, a large number of personnel per one UCE has been operating the GCS. However, UCEs to perform the att...Recently, if you look at the trend of the Unmanned Combat Entities (UCE) on the world that are actually operational, a large number of personnel per one UCE has been operating the GCS. However, UCEs to perform the attack/reconnaissance mission are very expensive assets and require a considerable amount of time to train for UCE operations. Accordingly, the future battlefield environment has become important to develop multiple UCE ground control station. In this study, we developed a multiple UCE GCS that one operator can operate up to four UCEs. The software was built with a total of 6 displays using a Lockheed Martin Corporation’s prepar3D. Scenario of research takes into account the operation of the South Korea-type future multiple UCEs, to take advantage of the simulation system, in this paper, we propose for each of the concepts and technologies.展开更多
文摘To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation, and based on DEVS, the simulation model's fundamental formalisms are explored. It includes entity model, system-of-systems model and experiment model. It also presents rigorous formal specification. XML data exchange standard is combined to design the XML based language, SCSL, to support simulation model representation. The corresponding relationship between SCSL and simulation model formalism is discussed and the syntax and semantics of elements in SCSL are detailed. Based on simulation model formal specification, the abstract simulation algorithm is given and SCSL virtual machine, which is capable of automatically interpreting and executing simulation model represented by SCSL, is designed. Finally an application case is presented, which can show the validation of the theory and verification of SCSL.
基金supported by the National Natural Science Foundation of China(61273198)
文摘Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are gaining higher priority from CSES users when evaluating different modeling methodologies for CSES. Traditional CSES modeling methodologies are either domain-neutral (lack of domain characteristics consideration and limited support for model composability) or domain-oriented (lack of openness and evolvability) and fall short of the three NFRs. Inspired by the concept of architecture in systems engineering and software engineering fields, we extend it into a concept of model architecture for complex simulation systems, and propose a model architecture-oriented modeling methodology in which the model architecture plays a central role in achieving the three NFRs. Various model-driven engineering (MDE) approaches and technologies, including simulation modeling platform (SMP), unified modeling language (UML), domain specific modeling (DSM), eclipse modeling framework (EMF), graphical modeling framework (GMF), and so forth, are applied where possible in representing the CSES model architecture and its components' behaviors from physical and cognitive domain aspects. A prototype CSES system, called weapon effectiveness simulation system (WESS), and a non-trivial air-combat simulation example are presented to demonstrate the methodology.
基金Supported by the National Natural Science Foundation of China(61401496)
文摘Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exponential growth of operational network data scale is realized,but the availability performance of ACSS declines.The reliability of the working host as the key node has become the bottleneck of the overall availability of network nodes in the ACSS.To optimize the network node architecture of ACSS,this paper presents an effective optimization solution by designing the dual redundancy warm-standby module of the mission computer and I/O port,the algorithm of selecting output path of the mission computer in network nodes,the decision-making algorithm upon the on-duty host and output,and the video output decision-making algorithm upon the upper host.Lastly,the complete process of operational data from the input to output and the opposite is implemented well to guarantee the overall availability of network nodes in the ACSS.It has great advantages of wide applicability,strong reliability and high real-time switching speed.
文摘Multi-robot cooperation problem has received increasing attention in the research community and has been extensively studied from different aspects. Space constrain problem is a major issue for building a multi-robot system. This con- strain is a major hindrance for the efficient cooperation among robots in multi-robot applications. In this paper, we demonstrate a novel architecture of a multi-robot system without space restriction. Our architecture is based on the Internet of Things technology. We validated the proposed architecture using a case study considering a multi-robot combat application.
文摘As weapon system effectiveness is affected by many factors,its evaluation is essentially a multi-criterion decision making problem for its complexity.The evaluation model of the effectiveness is established on the basis of metrics architecture of the effectiveness.The Bayesian network,which is used to evaluate the effectiveness,is established based on the metrics architecture and the evaluation models.For getting the weights of the metrics by Bayesian network,subjective initial values of the weights are given,gradient ascent algorithm is adopted,and the reasonable values of the weights are achieved.And then the effectiveness of every weapon system project is gained.The weapon system,whose effectiveness is relative maximum,is the optimization system.The research result shows that this method can solve the problem of AHP method which evaluation results are not compatible to the practice results and overcome the shortcoming of neural network in multilayer and multi-criterion decision.The method offers a new approach for evaluating the effectiveness.
基金Supported by the National Natural Science Foundation of China(61401496)
文摘This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.
文摘Modernization of armies is a constant process and is driven by intuitive fact that those who do not modernize will become extinct. In last five decades, the development of modern armies has taken place around Colonel John Boyd’s theory of OODA loop that deals with information superiority. Building a robust, mobile and capable network that could provide for novel appliances and information superiority is the main challenge which modernizers are facing. Network, suitable for future combat operations, and able to transport a vast amount of information on a battlefield, is expensive to build. Every mistake in design and the need to correct those mistakes could halt development in an army for years. Therefore, system dependability analysis during system design phase is needed. In this report, the concept of a future Battle Network System is described. The Report evaluates operational environment of BNS and possible failure reasons of the service, and illustrates the change in BNS Quality of Service due to probable transport layer errors. This paper describes the method of testing the concept of proposed network systems on the drawing board, and emphasizes design points for a new system. Nevertheless, the proposed method is by no means conclusive. Rather, it describes an engineering approach to define the main problems while creating MANET-based networking systems.
文摘Recently, if you look at the trend of the Unmanned Combat Entities (UCE) on the world that are actually operational, a large number of personnel per one UCE has been operating the GCS. However, UCEs to perform the attack/reconnaissance mission are very expensive assets and require a considerable amount of time to train for UCE operations. Accordingly, the future battlefield environment has become important to develop multiple UCE ground control station. In this study, we developed a multiple UCE GCS that one operator can operate up to four UCEs. The software was built with a total of 6 displays using a Lockheed Martin Corporation’s prepar3D. Scenario of research takes into account the operation of the South Korea-type future multiple UCEs, to take advantage of the simulation system, in this paper, we propose for each of the concepts and technologies.