This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make...This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.展开更多
最著名的噪声函数法就是K en Perlin于20世纪80年代提出的Perlin噪声,它被广泛应用于真实物体的模拟。文章采用Perlin噪声方法来模拟破旧木纹的效果,发现采用一维、二维噪声合成的方法可以产生特别的效果;另外,通过加入几何映射,可使效...最著名的噪声函数法就是K en Perlin于20世纪80年代提出的Perlin噪声,它被广泛应用于真实物体的模拟。文章采用Perlin噪声方法来模拟破旧木纹的效果,发现采用一维、二维噪声合成的方法可以产生特别的效果;另外,通过加入几何映射,可使效果更加显著。展开更多
文摘This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.