The approach of designing a three-dimensional landscape walkthrough system based on 3ds max and VR-Platform (VRP) was put forward in this study,i.e.3ds max was applied to construct the scene model and then VRP was use...The approach of designing a three-dimensional landscape walkthrough system based on 3ds max and VR-Platform (VRP) was put forward in this study,i.e.3ds max was applied to construct the scene model and then VRP was used to realize real-time walkthrough of the scene.Taking a typical landscape scene for an example,the development of walkthrough system was realized,and high real-time and good visual effects were achieved.展开更多
The basic requirements of "business process walkthrough" method were clarified and the diagnostic way of process problem of enterprise was discussed. The business process problems can be summarized as proces...The basic requirements of "business process walkthrough" method were clarified and the diagnostic way of process problem of enterprise was discussed. The business process problems can be summarized as process structure defects, lack of supporting mechanisms and lack of supporting system. The business urgency-expected return matrix scoring method, which can effectively sort the importance of the process problems was also analyzed. The implementation method and key elements of process optimization were discussed, and the evaluation index system of process optimization was also constructed. The continuous customer-oriented business process optimization can effectively improve the quality of the process operation and enhance the level of enterprise operation management.展开更多
Metaverse,once a concept confined to science fiction,has emerged as a transformative reality during the digital era.As this immersive virtual world gains prominence,the role of avatars and the digital representations ...Metaverse,once a concept confined to science fiction,has emerged as a transformative reality during the digital era.As this immersive virtual world gains prominence,the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes increasingly crucial.This study examined the design of avatars and their effectiveness in virtual education.Using the cognitive walkthrough(CW)method,a well-established user-centric assessment approach,this study examined how users engage in avatar design in virtual educational settings,highlighting their cognitive processes.Through the CW approach,this study identified usability issues and learning challenges,providing valuable insights into the user experience.The investigation focuses on the VRoid platform for avatar design,selected for its user-friendly interface and robust customization features.Participants(n=12;six men and six women)from diverse educational backgrounds were carefully selected to offer a comprehensive range of perspectives.They performed avatar design tasks that closely mirrored the learning environment of the metaverse,followed by in-depth post-exercise interviews.The findings of this study highlight the essential role of avatar design in enhancing user engagement and improving the learning outcomes of virtual education.Furthermore,we provide practical recommendations for educators and designers to effectively leverage avatar innovation.In a continuously evolving era of metaverse,this research contributes significantly to the ongoing discourse on user-centered design in educational settings,thereby influencing the future trajectory of virtual education.展开更多
Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed un...Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.展开更多
Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed un...Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.展开更多
Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under...Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.展开更多
Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under...Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.展开更多
采用虚拟现实技术设计了动力馆的漫游系统,通过CAD软件和3D M ax进行动力馆建筑结构和动力设备的建模,并通过修改VRML代码,控制系统的漫游和设备的运行仿真.为了增加虚拟漫游系统的真实感,采用基于视线的向前线段探测的碰撞检测方法,以...采用虚拟现实技术设计了动力馆的漫游系统,通过CAD软件和3D M ax进行动力馆建筑结构和动力设备的建模,并通过修改VRML代码,控制系统的漫游和设备的运行仿真.为了增加虚拟漫游系统的真实感,采用基于视线的向前线段探测的碰撞检测方法,以保证虚拟物体给人的感觉是真实的“物理存在”.为了提高浏览速度,采取设定可视距离、层次细节模型以及分割场景的方法,进行了系统优化.最后,通过网络将漫游系统展示出来.展开更多
文摘The approach of designing a three-dimensional landscape walkthrough system based on 3ds max and VR-Platform (VRP) was put forward in this study,i.e.3ds max was applied to construct the scene model and then VRP was used to realize real-time walkthrough of the scene.Taking a typical landscape scene for an example,the development of walkthrough system was realized,and high real-time and good visual effects were achieved.
文摘The basic requirements of "business process walkthrough" method were clarified and the diagnostic way of process problem of enterprise was discussed. The business process problems can be summarized as process structure defects, lack of supporting mechanisms and lack of supporting system. The business urgency-expected return matrix scoring method, which can effectively sort the importance of the process problems was also analyzed. The implementation method and key elements of process optimization were discussed, and the evaluation index system of process optimization was also constructed. The continuous customer-oriented business process optimization can effectively improve the quality of the process operation and enhance the level of enterprise operation management.
文摘Metaverse,once a concept confined to science fiction,has emerged as a transformative reality during the digital era.As this immersive virtual world gains prominence,the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes increasingly crucial.This study examined the design of avatars and their effectiveness in virtual education.Using the cognitive walkthrough(CW)method,a well-established user-centric assessment approach,this study examined how users engage in avatar design in virtual educational settings,highlighting their cognitive processes.Through the CW approach,this study identified usability issues and learning challenges,providing valuable insights into the user experience.The investigation focuses on the VRoid platform for avatar design,selected for its user-friendly interface and robust customization features.Participants(n=12;six men and six women)from diverse educational backgrounds were carefully selected to offer a comprehensive range of perspectives.They performed avatar design tasks that closely mirrored the learning environment of the metaverse,followed by in-depth post-exercise interviews.The findings of this study highlight the essential role of avatar design in enhancing user engagement and improving the learning outcomes of virtual education.Furthermore,we provide practical recommendations for educators and designers to effectively leverage avatar innovation.In a continuously evolving era of metaverse,this research contributes significantly to the ongoing discourse on user-centered design in educational settings,thereby influencing the future trajectory of virtual education.
文摘Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.
文摘Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal's official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.
文摘Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.
文摘Submission Before submitting the manuscript,authors should carefully read the“Instructions for Authors”“Submission Walkthrough”available at the journal’s official website http://www.keaipublishing.com/dcmed under the“Submission”menu.The manuscript should be accompanied by a cover letter from the author who will be responsible for correspondence.Peer-review and refereeing are made online and anonymously.
文摘采用虚拟现实技术设计了动力馆的漫游系统,通过CAD软件和3D M ax进行动力馆建筑结构和动力设备的建模,并通过修改VRML代码,控制系统的漫游和设备的运行仿真.为了增加虚拟漫游系统的真实感,采用基于视线的向前线段探测的碰撞检测方法,以保证虚拟物体给人的感觉是真实的“物理存在”.为了提高浏览速度,采取设定可视距离、层次细节模型以及分割场景的方法,进行了系统优化.最后,通过网络将漫游系统展示出来.