摘要
为了满足三维巷道漫游系统的高真实感、逼真性要求,提出了一种基于引擎模式的三维巷道漫游系统通用的架构模型,详细介绍了架构中主控模块、物理系统模块、渲染系统模块等核心模块的作用及工作流程,并给出了该系统在B/S模式下的解决方案。仿真结果表明,与基于底层API的三维巷道漫游系统相比,基于引擎模式的三维巷道漫游系统具有更高的仿真度和更快的漫游速度。
In order to meet with requires of high reality and verisimilitude of walkthrough system of 3D roadway,the paper proposed a common framework model of walkthrough system of 3D roadway based on engine-mode.It discussed functions and working flow of main control module,physical system module and rendering system module in the framework in details and gave solution scheme of the system under B/S mode.The simulation result showed that walkthrough system of 3D roadway based on engine-mode has higher degree of simulation and faster speed of walkthrough comparing with walkthrough system of 3D roadway based on basic API.
出处
《工矿自动化》
2010年第9期51-53,共3页
Journal Of Mine Automation
基金
河南省科技攻关资助项目(0424220159)
关键词
三维巷道
漫游系统
引擎模式
架构
3D roadway
walkthrough system
engine mode
framework