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A Test Bed for Information Security Skill Development with Virtual Training Environment
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作者 Alok Tripathi Abhinav Mishra Gudalur Varadarajan Raghunathan 《Computer Technology and Application》 2011年第6期449-455,共7页
New attacks are emerging rapidly in Information Security; hence the tools and technologies available for securing the information needs substantial upgradation as well as skills for operationalization to mitigate thes... New attacks are emerging rapidly in Information Security; hence the tools and technologies available for securing the information needs substantial upgradation as well as skills for operationalization to mitigate these attacks. It requires creation of practical training environment with tools and technologies available for Information Security. The design of Information Security courses involves scenario based hands-on-labs with real time security incidents and problems with global reach which could be customized quickly as per the scenario and user's requirement. In order to understand the underlying concepts as well as to learn the practical aspects of network and system security environment, an initiative has been taken and a Virtual Test Bed has been developed to meet the above objectives. It is an essential component in Information Security training concept which could be used to perform actual security attacks and remedial measures as well as to test the effectiveness of protection mechanisms and help in handling the security incidents effectively. This paper discusses the development of this Test Bed for Information Security skill development with virtual training environment using which Information Security concepts, attacks on networks/systems and practical scenarios are simulated for imparting hands on training to participants. 展开更多
关键词 ATTACKS information security test bed virtual training environment SIMULATION
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Study on Virtual Training Management in Small-sized Enterprises
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作者 Lifen Chen 《Chinese Business Review》 2004年第6期71-73,共3页
This paper firstly analyses the necessity of virtual management in small-sized enterprises, then presents two main modes to implement virtual training management in small-sized enterprises. The paper also points out t... This paper firstly analyses the necessity of virtual management in small-sized enterprises, then presents two main modes to implement virtual training management in small-sized enterprises. The paper also points out the best mode for the small-sized enterprises' training to implement virtual management. 展开更多
关键词 virtual management training small-sized enterprises
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Development of a plastic injection molding training system using Petri nets and virtual reality
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作者 马斌 郭志英 周华民 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期302-308,共7页
In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation m... In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation module, and virtual envi-ronment (VE) module, was developed. Presented in this paper are an architecture of VPIMTS, a practical knowledge modelling approach for modelling the training scenarios of the system by using Petri nets formalism and key techniques (FEM, injection molding procedure modelling) which have been developed independently. The utilization of the Petri net model realized the environment where the trainee can behave freely, and also made it possible to equip the system with the function of showing the next action of the trainee whenever he wants. The overall system is a powerful approach for highly improving the trainee’s comprehension and injection molding study-efficiency by building digital, intelligent, knowledgeable, and visual aids. 展开更多
关键词 virtual reality Petri nets Plastic injection molding virtual training Finite element methods
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Impact of Virtual RealityTraining on Real-World Hockey Skill: An Intervention Trial
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作者 Matthew Buns 《Journal of Sports Science》 2020年第1期8-16,共9页
Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investi... Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investigating the use of VR for sport training.The purpose of this study was to address the question of whether virtual reality(VR)training can improve real world hockey shooting performance.Twenty four volunteers were recruited and randomly selected to complete the virtual training intervention or enter a control group with no training.Four primary types of data were collected:(1)participant’s experience with video games and hockey,(2)participant’s motivation toward video game use,(3)participant’s technical performance on real-world hockey,and(4)participant’s technical performance in virtual hockey.One-way multivariate analysis of variance(ANOVA)indicated that the intervention group demonstrated significantly more real-world hockey accuracy(F(1,24)=15.43,p<0.01,E.S.=0.56)while shooting on goal than their control group counterparts(intervention M accuracy=54.17%,SD=12.38,control M accuracy=46.76%,SD=13.45).One-way multivariate analysis of variance(MANOVA)repeated measures indicated significantly higher outcome scores on real-world accuracy(35.42%versus 54.17%;ES=1.52)and velocity(51.10 mph versus 65.50 mph;ES=0.86)of hockey shooting on goal.This research supports the idea that virtual training is an effective tool for increasing real-world hockey skill. 展开更多
关键词 virtual training hockey skill video games esports
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Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke 被引量:15
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作者 Xiao Bao Yurong Mao +6 位作者 Qiang Lin Yunhai Qiu Shaozhen Chen Le Li Ryan S.Cates Shufeng Zhou Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2013年第31期2904-2913,共10页
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patient... The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un- clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The FugI-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen- sorimotor cortex. 展开更多
关键词 neural regeneration neurological rehabilitation rehabilitation training neural plasticity virtual reality functional MRI stroke Kinect-based virtual reality training upper limb cerebral cortex brain activation region of interest grants-supported paper NEUROREGENERATION
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Head-mounted display-based intuitive virtual reality training system for the mining industry 被引量:12
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作者 Zhang Hui 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2017年第4期717-722,共6页
Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statist... Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statistics of the current research and applications of VR training systems in mining industry, all the input/output devices are classified. Based on the classifications of the input/output devices that are used in the VR system, the current VR training systems for the mining industry could be divided into three types: screen-based general type, projector-based customized type, and head-mounted display(HMD)-based intuitive type. By employing a VR headset, a smartphone and a leap motion device, an HMDbased intuitive type VR training system prototype for drilling in underground mines has been developed.Ten trainees tried both the HMD-based intuitive system and the screen-based general control system to compare the experiences and training effects. The results show that the HMD-based system can give a much better user experience and is easy to use. Three of the five components of a VR training system,namely, the user, the tasks, and software and database should be given more attention in future research.With more available technologies of input and output devices, VR engines, and system software, the VR training system will eventually yield much better training results, and will play a more important role in as a training tool for mine safety. 展开更多
关键词 virtual reality trainING Head-mounted display High immersive Intuitive Mining industry
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Virtually coupled train set control subject to space-time separation:A distributed economic MPC approach with emergency braking configuration 被引量:1
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作者 Xiaolin Luo Tao Tang +1 位作者 Le Wang Hongjie Liu 《High-Speed Railway》 2024年第3期143-152,共10页
The emerging virtual coupling technology aims to operate multiple train units in a Virtually Coupled Train Set(VCTS)at a minimal but safe distance.To guarantee collision avoidance,the safety distance should be calcula... The emerging virtual coupling technology aims to operate multiple train units in a Virtually Coupled Train Set(VCTS)at a minimal but safe distance.To guarantee collision avoidance,the safety distance should be calculated using the state-of-the-art space-time separation principle that separates the Emergency Braking(EB)trajectories of two successive units during the whole EB process.In this case,the minimal safety distance is usually numerically calculated without an analytic formulation.Thus,the constrained VCTS control problem is hard to address with space-time separation,which is still a gap in the existing literature.To solve this problem,we propose a Distributed Economic Model Predictive Control(DEMPC)approach with computation efficiency and theoretical guarantee.Specifically,to alleviate the computation burden,we transform implicit safety constraints into explicitly linear ones,such that the optimal control problem in DEMPC is a quadratic programming problem that can be solved efficiently.For theoretical analysis,sufficient conditions are derived to guarantee the recursive feasibility and stability of DEMPC,employing compatibility constraints,tube techniques and terminal ingredient tuning.Moreover,we extend our approach with globally optimal and distributed online EB configuration methods to shorten the minimal distance among VCTS.Finally,experimental results demonstrate the performance and advantages of the proposed approaches. 展开更多
关键词 virtually coupled train set Space-time separation Economic model predictive control Distributed model predictive control Emergency braking configuration
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Virtual reality tools for training in gastrointestinal endoscopy:A systematic review 被引量:1
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作者 Tuấn Quang Dương Jonathan Soldera 《Artificial Intelligence in Gastrointestinal Endoscopy》 2024年第2期41-54,共14页
BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acq... BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acquire and enhance their endoscopic skills.This systematic review will critically evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.AIM To evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.By examining the current state of the field,this review seeks to identify gaps,challenges,and opportunities for further research and implementation of VR in endoscopic training.METHODS The study is a systematic review,following the guidelines for reporting systematic reviews set out by the PRISMA statement.A comprehensive search command was designed and implemented and run in September 2023 to identify relevant studies available,from electronic databases such as PubMed,Scopus,Cochrane,and Google Scholar.The results were systematically reviewed.RESULTS Sixteen articles were included in the final analysis.The total number of participants was 523.Five studies focused on both upper endoscopy and colonoscopy training,two on upper endoscopy training only,eight on colonoscopy training only,and one on sigmoidoscopy training only.Gastrointestinal Mentor virtual endoscopy simulator was commonly used.Fifteen reported positive results,indicating that VR-based training was feasible and acceptable for endoscopy learners.VR technology helped the trainees enhance their skills in manipulating the endoscope,reducing the procedure time or increasing the technical accuracy,in VR scenarios and real patients.Some studies show that the patient discomfort level decreased significantly.However,some studies show there were no significant differences in patient discomfort and pain scores between VR group and other groups.CONCLUSION VR training is effective for endoscopy training.There are several well-designed randomized controlled trials with large sample sizes,proving the potential of this innovative tool.Thus,VR should be more widely adopted in endoscopy training.Furthermore,combining VR training with conventional methods could be a promising approach that should be implemented in training. 展开更多
关键词 virtual reality Gastrointestinal endoscopy Systematic review virtual reality training SIMULATION
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Training effectiveness evaluation of helicopter emergency relief based on virtual simulation 被引量:11
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作者 Xue SUN Hu LIU +1 位作者 Guanghui WU Yaoming ZHOU 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2018年第10期2000-2012,共13页
Helicopters are playing an increasingly important part in emergency relief, such as earthquake rescue, firefighting and medical transport. With the development of virtual simulation technology, virtual simulation-base... Helicopters are playing an increasingly important part in emergency relief, such as earthquake rescue, firefighting and medical transport. With the development of virtual simulation technology, virtual simulation-based training is widely used in the training of the helicopter crew especially for the dangerous and costly missions mentioned above. A complete training effectiveness evaluation method is proposed to evaluate the trainees' training effect based on virtual simulation in this paper. A key to this method is regarding the complicated process as a discrete event-activity flow system and establishing the evaluation indicator system. Then expert group and Analytical Network Process(ANP) are applied to determine the weight of indicators. When the training data are processed, there is a novel attempt to apply Fuzzy Comprehensive Evaluation(FCE) model to calculate the two categories of indicators. Eventually, an experiment and the analysis were carried out to validate the evaluation method. 展开更多
关键词 Analytical network process Emergency relief Fuzzy comprehensive evaluation HELICOPTER training effectiveness evaluation virtual simulation
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Diminishing restrictive practices in psychiatric wards via virtual reality training:Old wine in a new bottle?
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作者 Yan Zeng Jun-Wen Zhang Jian Yang 《World Journal of Psychiatry》 SCIE 2024年第12期1783-1787,共5页
This editorial examines the application of virtual reality(VR)training to mitigate restrictive practices(RPs)within psychiatric facilities.RPs include physical restraints,seclusion,and chemical restraints,used to ensu... This editorial examines the application of virtual reality(VR)training to mitigate restrictive practices(RPs)within psychiatric facilities.RPs include physical restraints,seclusion,and chemical restraints,used to ensure patient safety but with varying usage rates across regions.In recent years,there has been a growing focus on the adverse effects of RPs on both healthcare workers and patients,leading to calls for its reduction.Previous research has shown the efficiency of VR training in RP reduction.This editorial will analyze the limitations of VR training in prior research aimed at reducing RP,emphasizing that the essence of RPs is a medical safety issue,calling for careful differentiation of the causes of RPs,and avoiding the use of AR technology as a"new bottle"for"old wine"to improve the quality and reproducibility of future research in this field. 展开更多
关键词 virtual reality virtual reality training Restrictive practices Questions INPATIENT Psychiatric wards
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The Relationship between Presence and Performance in Virtual Simulation Training
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作者 Jonathan A. Stevens J. Peter Kincaid 《Open Journal of Modelling and Simulation》 2015年第2期41-48,共8页
The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in... The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in the transfer of skills to the live environment, what is still unknown is what effect, if any, that an individual’s sense of presence in the simulation has on their performance. In this paper, we examine the relationship between presence and performance while performing a psychomotor task in a virtual environment. The independent variables were visual display and expertise level. The dependent variables were presence and performance. We found evidence of a moderate relationship between the degree of presence experienced in the simulation and an individual’s performance over three training trials. Results of this study may inspire future research to investigate whether higher presence in virtual simulation results in higher performance. 展开更多
关键词 PRESENCE PERFORMANCE Simulation-Based trainING virtual SIMULATION
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Validity of virtual reality simulator in training of transurethral resection of prostate
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作者 张弋 《外科研究与新技术》 2011年第4期253-254,共2页
Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirtee... Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirteen inexperienced urologists ( TURP experience ≥ 30 and 展开更多
关键词 TURP Validity of virtual reality simulator in training of transurethral resection of prostate
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基于VR技术的康复训练对3~6岁孤独症谱系障碍患儿的疗效评价
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作者 石娜娜 李柏霖 +3 位作者 殷舰艇 霍艳飞 赵永红 郭君 《临床心身疾病杂志》 2026年第1期1-5,64,共6页
目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组... 目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组基础上给予基于VR技术的康复训练。两组患儿均干预12周。干预前后,采用心理教育量表(第3版)(PEP-3)、孤独症治疗评定量表(ATEC)评估两组患儿心理行为特征、疾病症状严重程度。结果干预后,两组患儿PEP-3总分及各维度评分较干预前升高,且观察组PEP-3总分及认知行为、语言表达、语言理解、小肌肉、大肌肉、动作模仿、情感表达、社会互动、非语言行为特征、语言行为特征维度评分高于对照组(P<0.05或0.01);干预后,两组患儿ATEC总分及各维度评分较干预前降低,且观察组低于对照组(P<0.05或0.01)。结论基于VR技术的康复训练能够提高ASD患儿总体临床治疗效果,改善其认知、语言、社交及行为特征。 展开更多
关键词 虚拟现实 孤独症谱系障碍 康复训练 儿童 疗效
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Team effectiveness evaluation and virtual reality scenario mapping model for helicopter emergency rescue 被引量:6
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作者 Xue SUN Hu LIU +2 位作者 Yongliang TIAN Guanghui WU Yuan GAO 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2020年第12期3306-3317,共12页
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re... The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method. 展开更多
关键词 Helicopter emergency rescue Scenario mapping model Team effectiveness evaluation virtual reality(VR) virtual simulation-based training
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Evaluation Model of Design for Operation and Architecture of Hierarchical Virtual Simulation for Flight Vehicle Design 被引量:6
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作者 LIU Hua TIAN Yongliang +2 位作者 ZHANG Chaoying YIN Jiao SUN Yijie 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2012年第2期216-226,共11页
In order to take requirements for commercial operations or military missions into better consideration in new flight vehicle design, a tri-hierarchical task classification model of "design for operation" is proposed... In order to take requirements for commercial operations or military missions into better consideration in new flight vehicle design, a tri-hierarchical task classification model of "design for operation" is proposed, which takes basic man-object interaction task, complex collaborative operation and large-scale joint operation into account. The corresponding general architecture of evaluation criteria is also depicted. Then a virtual simulation-based approach to implement the evaluations at three hierarchy levels is mainly analyzed with a detailed example, which validates the feasibility and effectiveness of evaluation architecture. Finally, extending the virtual simulation architecture from design to operation training is discussed. 展开更多
关键词 flight vehicle design operation virtual simulation trainING evaluation model
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A Training Simulator for PD Detection Personnel 被引量:1
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作者 Xuanhuai Yang Jihao Wu +1 位作者 Qun Ma Qing Tian 《Journal of Power and Energy Engineering》 2014年第4期573-578,共6页
In order to meet the training needs of Partial Discharge (PD) detection personnel, a PD detection training simulator is developed. The composition of the system and the functions of the modules are described, then the... In order to meet the training needs of Partial Discharge (PD) detection personnel, a PD detection training simulator is developed. The composition of the system and the functions of the modules are described, then the three-dimensional graphic engine based on Open Scene Graph (OSG) and the way of scene organization based on hierarchical tree are introduced, moreover, the methods of fault simulation and detection instrument simulation based on algorithm component library are presented. Application shows that the system can provide various detection schemes, and it is an ideal training tool for the detection personnel. 展开更多
关键词 PD Simulation trainING virtual REALITY OSG SUBSTATION
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基于黄炎培职业教育理念的虚拟仿真实训教学改革研究 被引量:4
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作者 敖冰峰 乔阳 《黑龙江教师发展学院学报》 2025年第1期91-94,共4页
黄炎培先生是我国近现代职业教育的开创者和奠基人,他提出了体系完整的职业教育思想,形成了较为完整的职业人才教育体系,其“手脑并用,学做合一”的教育教学原则、“敬业乐群”的职业道德教育思想等都对中国近现代职业教育产生了深刻的... 黄炎培先生是我国近现代职业教育的开创者和奠基人,他提出了体系完整的职业教育思想,形成了较为完整的职业人才教育体系,其“手脑并用,学做合一”的教育教学原则、“敬业乐群”的职业道德教育思想等都对中国近现代职业教育产生了深刻的影响。基于此,分析在黄炎培职业教育理念下实施虚拟仿真实训教学改革的意义,探讨改革的总体框架、主要目标、总体思路和实施路径,以期探索构建虚拟仿真实训体系,优化人才培养中实践环节的教学形式,提高人才培养质量。 展开更多
关键词 黄炎培职业教育理念 实训体系 虚拟仿真实训 教学改革
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New-Level VR Marine Training System
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作者 LIU Xiu-wen JIV Yi-cheng YIN Yong LI Zhi-hua 《航海教育研究》 2007年第z1期1-6,共6页
Marine simulator is a valuable and effective medium for maritime education and training and is becoming widespread to foster the qualified and competent personnel for working in the maritime industry. However, many pr... Marine simulator is a valuable and effective medium for maritime education and training and is becoming widespread to foster the qualified and competent personnel for working in the maritime industry. However, many problems with most marine simulation systems today limit their pervasive use: the limited accessibility, immobility, the high expenditure, the long development cycle, and the difficult maintenance etc. A web-based maritime training environment is proposed in this paper as a new marine training level, which fully combining web technology, VR, high fidelity simulation, and e-learning tools to create a more costeffective and flexible training environment still with very realistic and high-interactive simulation characteristics, the system will provide a consistent and more flexible training medium for improving maritime education and training. 展开更多
关键词 MARINE SIMULATOR virtual REALITY trainING
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Using Autocorrelation Analysis to Build the Evaluating Model of Train Impulse Grade
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作者 LIU Chuanbo MO Yimin (School of Mechanical and Electronic Engineering,Wuhan University of Technology,Wnhan 430070 ,China 《武汉理工大学学报》 CAS CSCD 北大核心 2006年第S2期557-560,共4页
To the shortage of the traditional analysis methods about train impact,this paper put forward a new method us- ing autocorrelation theory and virtual instrument technology to analyze train impulse Using a double-MCU s... To the shortage of the traditional analysis methods about train impact,this paper put forward a new method us- ing autocorrelation theory and virtual instrument technology to analyze train impulse Using a double-MCU system,the accelera- tion signals were acquired at different speed by train,and were transmitted into PC through USB interface.Besides the impulse signals,the acquisition data included other useless signals.The autocorrelation function was small when trains run steadily,but was greater during train impact happened.So the autocorrelation function was adopted to distill the valid impulse data.After frequency domain analyzed and autocorrelation analyzed on the Virtual Instrument flat,a new train impulse grade assessment cri- terion was built,based on the correlation peak and the width of the peak.In experiment,the impulse signal was separated from noise signal well and truly,and the quantitative model of evaluating train impulse was believable.This system possessed a certain extent theory value and application value. 展开更多
关键词 train IMPULSE AUTOCORRELATION virtual instrument EVALUATING model
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虚拟编组下基于扩张状态观测器的城轨列车多车协同自适应滑模控制 被引量:1
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作者 左静 严龙刚 +1 位作者 杨乔礼 文洮 《铁道科学与工程学报》 北大核心 2025年第10期4412-4423,共12页
为解决虚拟编组下的城轨多列车协同追踪运行控制过程中,外界不确定性干扰导致列车追踪精度和稳定性下降的问题,提出一种基于扩张状态观测器的自适应非奇异终端滑模控制方法。首先,基于单列车动力学分析构建多列车追踪动力学模型;其次,... 为解决虚拟编组下的城轨多列车协同追踪运行控制过程中,外界不确定性干扰导致列车追踪精度和稳定性下降的问题,提出一种基于扩张状态观测器的自适应非奇异终端滑模控制方法。首先,基于单列车动力学分析构建多列车追踪动力学模型;其次,通过自适应控制对滑模趋近律的增益进行动态调整,设计自适应非奇异终端滑模控制器,削弱控制力输出抖振,确保列车控制系统误差在有限时间内收敛,将扩张状态观测器引入滑模控制器中,实现对外界干扰的实时估计与补偿,提升多列车控制系统的动态响应与稳态性能;通过Lyapunov稳定性理论证明了所提控制方法在有限时间内收敛至原点附近;最后,在Matlab/Simulink仿真平台中通过与扩张状态观测器非奇异终端滑模控制、扩张状态观测器传统滑模控制、扩张状态观测器反正切非奇异终端滑模控制进行实验对比,验证所提控制方法的优越性。研究结果表明:相比于性能较优的扩张状态观测器反正切非奇异终端滑模控制,基于扩张状态观测器的自适应非奇异终端滑模控制的速度误差E_(its)降低12.08%;位移误差E_(ita)降低35.03%;控制力输出V_(iaf)降低8.87%,表明所提控制方法提升了控制系统追踪精度和抗扰能力,削弱抖振的同时保证控制力输出更稳定。研究方法能够满足城轨虚拟编组的高实时性和高精度的协同追踪运行需求,为城轨虚拟编组下的多列车协同控制和安全动态协同运行提供了参考。 展开更多
关键词 城市轨道交通 虚拟编组 多列车协同 扩张状态观测器 滑模控制
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