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A Test Bed for Information Security Skill Development with Virtual Training Environment
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作者 Alok Tripathi Abhinav Mishra Gudalur Varadarajan Raghunathan 《Computer Technology and Application》 2011年第6期449-455,共7页
New attacks are emerging rapidly in Information Security; hence the tools and technologies available for securing the information needs substantial upgradation as well as skills for operationalization to mitigate thes... New attacks are emerging rapidly in Information Security; hence the tools and technologies available for securing the information needs substantial upgradation as well as skills for operationalization to mitigate these attacks. It requires creation of practical training environment with tools and technologies available for Information Security. The design of Information Security courses involves scenario based hands-on-labs with real time security incidents and problems with global reach which could be customized quickly as per the scenario and user's requirement. In order to understand the underlying concepts as well as to learn the practical aspects of network and system security environment, an initiative has been taken and a Virtual Test Bed has been developed to meet the above objectives. It is an essential component in Information Security training concept which could be used to perform actual security attacks and remedial measures as well as to test the effectiveness of protection mechanisms and help in handling the security incidents effectively. This paper discusses the development of this Test Bed for Information Security skill development with virtual training environment using which Information Security concepts, attacks on networks/systems and practical scenarios are simulated for imparting hands on training to participants. 展开更多
关键词 ATTACKS information security test bed virtual training environment SIMULATION
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Study on Virtual Training Management in Small-sized Enterprises
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作者 Lifen Chen 《Chinese Business Review》 2004年第6期71-73,共3页
This paper firstly analyses the necessity of virtual management in small-sized enterprises, then presents two main modes to implement virtual training management in small-sized enterprises. The paper also points out t... This paper firstly analyses the necessity of virtual management in small-sized enterprises, then presents two main modes to implement virtual training management in small-sized enterprises. The paper also points out the best mode for the small-sized enterprises' training to implement virtual management. 展开更多
关键词 virtual management training small-sized enterprises
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Development of a plastic injection molding training system using Petri nets and virtual reality
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作者 马斌 郭志英 周华民 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期302-308,共7页
In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation m... In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation module, and virtual envi-ronment (VE) module, was developed. Presented in this paper are an architecture of VPIMTS, a practical knowledge modelling approach for modelling the training scenarios of the system by using Petri nets formalism and key techniques (FEM, injection molding procedure modelling) which have been developed independently. The utilization of the Petri net model realized the environment where the trainee can behave freely, and also made it possible to equip the system with the function of showing the next action of the trainee whenever he wants. The overall system is a powerful approach for highly improving the trainee’s comprehension and injection molding study-efficiency by building digital, intelligent, knowledgeable, and visual aids. 展开更多
关键词 virtual reality Petri nets Plastic injection molding virtual training Finite element methods
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Impact of Virtual RealityTraining on Real-World Hockey Skill: An Intervention Trial
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作者 Matthew Buns 《Journal of Sports Science》 2020年第1期8-16,共9页
Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investi... Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investigating the use of VR for sport training.The purpose of this study was to address the question of whether virtual reality(VR)training can improve real world hockey shooting performance.Twenty four volunteers were recruited and randomly selected to complete the virtual training intervention or enter a control group with no training.Four primary types of data were collected:(1)participant’s experience with video games and hockey,(2)participant’s motivation toward video game use,(3)participant’s technical performance on real-world hockey,and(4)participant’s technical performance in virtual hockey.One-way multivariate analysis of variance(ANOVA)indicated that the intervention group demonstrated significantly more real-world hockey accuracy(F(1,24)=15.43,p<0.01,E.S.=0.56)while shooting on goal than their control group counterparts(intervention M accuracy=54.17%,SD=12.38,control M accuracy=46.76%,SD=13.45).One-way multivariate analysis of variance(MANOVA)repeated measures indicated significantly higher outcome scores on real-world accuracy(35.42%versus 54.17%;ES=1.52)and velocity(51.10 mph versus 65.50 mph;ES=0.86)of hockey shooting on goal.This research supports the idea that virtual training is an effective tool for increasing real-world hockey skill. 展开更多
关键词 virtual training hockey skill video games esports
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Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke 被引量:15
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作者 Xiao Bao Yurong Mao +6 位作者 Qiang Lin Yunhai Qiu Shaozhen Chen Le Li Ryan S.Cates Shufeng Zhou Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2013年第31期2904-2913,共10页
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patient... The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un- clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The FugI-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen- sorimotor cortex. 展开更多
关键词 neural regeneration neurological rehabilitation rehabilitation training neural plasticity virtual reality functional MRI stroke Kinect-based virtual reality training upper limb cerebral cortex brain activation region of interest grants-supported paper NEUROREGENERATION
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Head-mounted display-based intuitive virtual reality training system for the mining industry 被引量:13
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作者 Zhang Hui 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2017年第4期717-722,共6页
Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statist... Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statistics of the current research and applications of VR training systems in mining industry, all the input/output devices are classified. Based on the classifications of the input/output devices that are used in the VR system, the current VR training systems for the mining industry could be divided into three types: screen-based general type, projector-based customized type, and head-mounted display(HMD)-based intuitive type. By employing a VR headset, a smartphone and a leap motion device, an HMDbased intuitive type VR training system prototype for drilling in underground mines has been developed.Ten trainees tried both the HMD-based intuitive system and the screen-based general control system to compare the experiences and training effects. The results show that the HMD-based system can give a much better user experience and is easy to use. Three of the five components of a VR training system,namely, the user, the tasks, and software and database should be given more attention in future research.With more available technologies of input and output devices, VR engines, and system software, the VR training system will eventually yield much better training results, and will play a more important role in as a training tool for mine safety. 展开更多
关键词 virtual reality trainING Head-mounted display High immersive Intuitive Mining industry
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Virtually coupled train set control subject to space-time separation:A distributed economic MPC approach with emergency braking configuration 被引量:1
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作者 Xiaolin Luo Tao Tang +1 位作者 Le Wang Hongjie Liu 《High-Speed Railway》 2024年第3期143-152,共10页
The emerging virtual coupling technology aims to operate multiple train units in a Virtually Coupled Train Set(VCTS)at a minimal but safe distance.To guarantee collision avoidance,the safety distance should be calcula... The emerging virtual coupling technology aims to operate multiple train units in a Virtually Coupled Train Set(VCTS)at a minimal but safe distance.To guarantee collision avoidance,the safety distance should be calculated using the state-of-the-art space-time separation principle that separates the Emergency Braking(EB)trajectories of two successive units during the whole EB process.In this case,the minimal safety distance is usually numerically calculated without an analytic formulation.Thus,the constrained VCTS control problem is hard to address with space-time separation,which is still a gap in the existing literature.To solve this problem,we propose a Distributed Economic Model Predictive Control(DEMPC)approach with computation efficiency and theoretical guarantee.Specifically,to alleviate the computation burden,we transform implicit safety constraints into explicitly linear ones,such that the optimal control problem in DEMPC is a quadratic programming problem that can be solved efficiently.For theoretical analysis,sufficient conditions are derived to guarantee the recursive feasibility and stability of DEMPC,employing compatibility constraints,tube techniques and terminal ingredient tuning.Moreover,we extend our approach with globally optimal and distributed online EB configuration methods to shorten the minimal distance among VCTS.Finally,experimental results demonstrate the performance and advantages of the proposed approaches. 展开更多
关键词 virtually coupled train set Space-time separation Economic model predictive control Distributed model predictive control Emergency braking configuration
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Virtual reality tools for training in gastrointestinal endoscopy:A systematic review 被引量:1
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作者 Tuấn Quang Dương Jonathan Soldera 《Artificial Intelligence in Gastrointestinal Endoscopy》 2024年第2期41-54,共14页
BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acq... BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acquire and enhance their endoscopic skills.This systematic review will critically evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.AIM To evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.By examining the current state of the field,this review seeks to identify gaps,challenges,and opportunities for further research and implementation of VR in endoscopic training.METHODS The study is a systematic review,following the guidelines for reporting systematic reviews set out by the PRISMA statement.A comprehensive search command was designed and implemented and run in September 2023 to identify relevant studies available,from electronic databases such as PubMed,Scopus,Cochrane,and Google Scholar.The results were systematically reviewed.RESULTS Sixteen articles were included in the final analysis.The total number of participants was 523.Five studies focused on both upper endoscopy and colonoscopy training,two on upper endoscopy training only,eight on colonoscopy training only,and one on sigmoidoscopy training only.Gastrointestinal Mentor virtual endoscopy simulator was commonly used.Fifteen reported positive results,indicating that VR-based training was feasible and acceptable for endoscopy learners.VR technology helped the trainees enhance their skills in manipulating the endoscope,reducing the procedure time or increasing the technical accuracy,in VR scenarios and real patients.Some studies show that the patient discomfort level decreased significantly.However,some studies show there were no significant differences in patient discomfort and pain scores between VR group and other groups.CONCLUSION VR training is effective for endoscopy training.There are several well-designed randomized controlled trials with large sample sizes,proving the potential of this innovative tool.Thus,VR should be more widely adopted in endoscopy training.Furthermore,combining VR training with conventional methods could be a promising approach that should be implemented in training. 展开更多
关键词 virtual reality Gastrointestinal endoscopy Systematic review virtual reality training SIMULATION
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Training effectiveness evaluation of helicopter emergency relief based on virtual simulation 被引量:11
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作者 Xue SUN Hu LIU +1 位作者 Guanghui WU Yaoming ZHOU 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2018年第10期2000-2012,共13页
Helicopters are playing an increasingly important part in emergency relief, such as earthquake rescue, firefighting and medical transport. With the development of virtual simulation technology, virtual simulation-base... Helicopters are playing an increasingly important part in emergency relief, such as earthquake rescue, firefighting and medical transport. With the development of virtual simulation technology, virtual simulation-based training is widely used in the training of the helicopter crew especially for the dangerous and costly missions mentioned above. A complete training effectiveness evaluation method is proposed to evaluate the trainees' training effect based on virtual simulation in this paper. A key to this method is regarding the complicated process as a discrete event-activity flow system and establishing the evaluation indicator system. Then expert group and Analytical Network Process(ANP) are applied to determine the weight of indicators. When the training data are processed, there is a novel attempt to apply Fuzzy Comprehensive Evaluation(FCE) model to calculate the two categories of indicators. Eventually, an experiment and the analysis were carried out to validate the evaluation method. 展开更多
关键词 Analytical network process Emergency relief Fuzzy comprehensive evaluation HELICOPTER training effectiveness evaluation virtual simulation
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Diminishing restrictive practices in psychiatric wards via virtual reality training:Old wine in a new bottle?
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作者 Yan Zeng Jun-Wen Zhang Jian Yang 《World Journal of Psychiatry》 SCIE 2024年第12期1783-1787,共5页
This editorial examines the application of virtual reality(VR)training to mitigate restrictive practices(RPs)within psychiatric facilities.RPs include physical restraints,seclusion,and chemical restraints,used to ensu... This editorial examines the application of virtual reality(VR)training to mitigate restrictive practices(RPs)within psychiatric facilities.RPs include physical restraints,seclusion,and chemical restraints,used to ensure patient safety but with varying usage rates across regions.In recent years,there has been a growing focus on the adverse effects of RPs on both healthcare workers and patients,leading to calls for its reduction.Previous research has shown the efficiency of VR training in RP reduction.This editorial will analyze the limitations of VR training in prior research aimed at reducing RP,emphasizing that the essence of RPs is a medical safety issue,calling for careful differentiation of the causes of RPs,and avoiding the use of AR technology as a"new bottle"for"old wine"to improve the quality and reproducibility of future research in this field. 展开更多
关键词 virtual reality virtual reality training Restrictive practices Questions INPATIENT Psychiatric wards
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The Relationship between Presence and Performance in Virtual Simulation Training
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作者 Jonathan A. Stevens J. Peter Kincaid 《Open Journal of Modelling and Simulation》 2015年第2期41-48,共8页
The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in... The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in the transfer of skills to the live environment, what is still unknown is what effect, if any, that an individual’s sense of presence in the simulation has on their performance. In this paper, we examine the relationship between presence and performance while performing a psychomotor task in a virtual environment. The independent variables were visual display and expertise level. The dependent variables were presence and performance. We found evidence of a moderate relationship between the degree of presence experienced in the simulation and an individual’s performance over three training trials. Results of this study may inspire future research to investigate whether higher presence in virtual simulation results in higher performance. 展开更多
关键词 PRESENCE PERFORMANCE Simulation-Based trainING virtual SIMULATION
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Validity of virtual reality simulator in training of transurethral resection of prostate
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作者 张弋 《外科研究与新技术》 2011年第4期253-254,共2页
Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirtee... Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirteen inexperienced urologists ( TURP experience ≥ 30 and 展开更多
关键词 TURP Validity of virtual reality simulator in training of transurethral resection of prostate
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BOPPPS+虚拟仿真双轨式教学在“护理综合实训”中的应用
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作者 雷蓉 赵莉 +3 位作者 赵芹 官计 何开莲 陈星彤 《医学教育研究与实践》 2026年第1期179-184,共6页
目的探讨“BOPPPS+虚拟仿真”双轨式教学模式在“护理综合实训”中的应用及效果。方法选取四川省某医学院校2021级护理本科学生作为研究对象,实验组(n=138)采用“BOPPPS+虚拟仿真”双轨式教学模式,对照组(n=124)采用传统教学方法,比较... 目的探讨“BOPPPS+虚拟仿真”双轨式教学模式在“护理综合实训”中的应用及效果。方法选取四川省某医学院校2021级护理本科学生作为研究对象,实验组(n=138)采用“BOPPPS+虚拟仿真”双轨式教学模式,对照组(n=124)采用传统教学方法,比较两组学生的过程性、终结性技能考核成绩和教学方法评价。结果实验组学生过程性和终结性技能考核成绩均高于对照组(P<0.01);教学后两组学生均认为课程设置合理,但实验组在明确学习目标、激发学习兴趣、提高学习主观能动性、课堂参与意识、技能操作能力、临床思维能力、临床应变能力、学习效率和系统掌握知识方面均高于对照组(P<0.05)。结论“BOPPPS+虚拟仿真”双轨式教学模式有助于提高“护理综合实训”课程的教学质量和教学效果。 展开更多
关键词 BOPPPS模型 虚拟仿真教学 护理综合实训
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上海第九人民医院整形外科基于实训课程优化住培路径的创新探索
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作者 孙晓明 王欣倍 +1 位作者 严晓蕾 王丹茹 《中国毕业后医学教育》 2026年第2期96-99,共4页
自2014年整形外科被列为国家住院医师规范化培训(简称住培)专业以来,全国培训体系逐步完善,但实践机会不足、带教资源有限的问题依然存在。2023年,上海市将整形外科纳入独立住培专业,上海交通大学医学院附属第九人民医院作为首批培训基... 自2014年整形外科被列为国家住院医师规范化培训(简称住培)专业以来,全国培训体系逐步完善,但实践机会不足、带教资源有限的问题依然存在。2023年,上海市将整形外科纳入独立住培专业,上海交通大学医学院附属第九人民医院作为首批培训基地,依托其丰富的学术资源和一流的师资力量,为优化住培模式奠定了基础。该文提出通过开设实训课程、引入虚拟现实技术及优化八年制培训模式来提升住培质量。实训课程通过标准化技能训练弥补实践不足,虚拟现实技术利用高仿真模拟环境为住院医师提供无风险的操作练习,缩短学习曲线并提升技能水平。尽管虚拟现实技术与实训课程在整形外科住培中的应用尚处初级阶段,但其在优化教学资源和提升培训效率方面展现出巨大潜力,未来将为医学教育改革提供重要参考。 展开更多
关键词 整形外科 住院医师规范化培训 实训课程 虚拟现实技术
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虚拟仿真技术与临床案例相结合的模式在检验医学科住院医师流式细胞术教学中的应用
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作者 莫翠菊 邓燕 李萌 《中国毕业后医学教育》 2026年第2期140-144,共5页
目的探索虚拟仿真技术与临床案例相结合的模式在检验医学科流式细胞术住院医师规范化培训(简称住培)中的应用。方法以2020年至2024年的23名住院医师为观察组,采用虚拟仿真技术与临床案例相结合的模式;以2015至2019年18名住院医师作为对... 目的探索虚拟仿真技术与临床案例相结合的模式在检验医学科流式细胞术住院医师规范化培训(简称住培)中的应用。方法以2020年至2024年的23名住院医师为观察组,采用虚拟仿真技术与临床案例相结合的模式;以2015至2019年18名住院医师作为对照组,采取传统教学模式。住培结束后,进行理论和技能考核及问卷调查,观察教学效果。结果观察组的理论知识、病例分析及技能考核成绩高于对照组,差异有统计学意义(均P<0.05)。观察组96.65%的住院医师对虚拟仿真技术与临床案例相结合的模式感兴趣,认为有必要开展此模式;86.96%的住院医师认为此模式可提高流式细胞术操作能力;96.65%的住院医师认为此模式有助于提高对流式细胞术原理的理解、结果解读以及临床应用能力。结论虚实结合的教学模式有效解决了传统教学中理论与实践脱节的问题,取得了良好的教学效果,为检验医师的培养提供了新的思路和方法。 展开更多
关键词 虚拟仿真 住院医师规范化培训 临床案例教学 检验医学科 流式细胞术
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基于VR技术的康复训练对3~6岁孤独症谱系障碍患儿的疗效评价
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作者 石娜娜 李柏霖 +3 位作者 殷舰艇 霍艳飞 赵永红 郭君 《临床心身疾病杂志》 2026年第1期1-5,64,共6页
目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组... 目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组基础上给予基于VR技术的康复训练。两组患儿均干预12周。干预前后,采用心理教育量表(第3版)(PEP-3)、孤独症治疗评定量表(ATEC)评估两组患儿心理行为特征、疾病症状严重程度。结果干预后,两组患儿PEP-3总分及各维度评分较干预前升高,且观察组PEP-3总分及认知行为、语言表达、语言理解、小肌肉、大肌肉、动作模仿、情感表达、社会互动、非语言行为特征、语言行为特征维度评分高于对照组(P<0.05或0.01);干预后,两组患儿ATEC总分及各维度评分较干预前降低,且观察组低于对照组(P<0.05或0.01)。结论基于VR技术的康复训练能够提高ASD患儿总体临床治疗效果,改善其认知、语言、社交及行为特征。 展开更多
关键词 虚拟现实 孤独症谱系障碍 康复训练 儿童 疗效
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基于加权虚拟对抗均值教师模型的电压暂降源半监督分类方法
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作者 张义坤 何英杰 刘进军 《电网技术》 北大核心 2026年第2期733-743,I0102,共12页
准确识别电压暂降源对电网故障诊断和电能质量综合治理至关重要。现有电压暂降源分类方法在有监督训练过程中严重依赖大量带标签(暂降源类型)仿真数据,而实测数据难以提供充足的标签信息导致分类性能较弱,为此该文提出一种适用于标签匮... 准确识别电压暂降源对电网故障诊断和电能质量综合治理至关重要。现有电压暂降源分类方法在有监督训练过程中严重依赖大量带标签(暂降源类型)仿真数据,而实测数据难以提供充足的标签信息导致分类性能较弱,为此该文提出一种适用于标签匮乏场景的暂降源半监督分类方法。首先,通过空间矢量变换将三相电压暂降数据转换为二维轨迹图像,并采用压缩激励网络对图像进行特征自提取。然后,整合并优化有监督损失、一致性损失,以及虚拟对抗损失的计算过程和算法参数更新方式,进而提出加权虚拟对抗均值教师模型以构建暂降源分类器,从大量无标签数据中挖掘类别信息,还能避免数据增强环节的随机扰动对分类器稳定性的影响。最后,基于实测数据集,在不同工程实际场景下验证了所提方法的有效性和优越性。 展开更多
关键词 电压暂降源分类 特征自提取 半监督学习 虚拟对抗训练 均值教师模型
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基于UE5引擎的虚拟实训场景构建方法探索
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作者 潘伟祥 潘丹 《北京工业职业技术学院学报》 2026年第1期1-6,共6页
为满足机器人专业的实训需求,解决机器人专业实训高成本、高风险的问题,提出基于UE5引擎,融合多彩色-深度(RGB-D)相机与激光雷达(LiDAR)技术的虚拟实训场景构建方法。通过多传感器数据融合框架设计,整合LiDAR点云配准、RGB-D相机,进行3... 为满足机器人专业的实训需求,解决机器人专业实训高成本、高风险的问题,提出基于UE5引擎,融合多彩色-深度(RGB-D)相机与激光雷达(LiDAR)技术的虚拟实训场景构建方法。通过多传感器数据融合框架设计,整合LiDAR点云配准、RGB-D相机,进行3D重建及物理精确仿真技术,在UE5中构建1∶1数字孪生实训场景;采用ROS2-UE5双向通信桥接,实现虚实同步。实验表明:构建的虚拟实训场景能满足机器人专业的实训需求。 展开更多
关键词 机器人专业 虚拟实训 多彩色-深度相机 激光雷达 UE5引擎
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基于实战化的轻武器射击虚拟训练系统的设计
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作者 王斌斌 许建中 刘官树 《兵工自动化》 北大核心 2026年第1期91-94,108,共5页
针对射击训练存在地形受限、训练模式陈旧、训练条件简陋等问题,提出一种实战化模拟训练系统。在系统分析军事需求的基础上,采用虚拟仿真技术对轻武器模拟训练平台系统框架、体系结构、物理结构及应用模式进行详细分析设计,构建一个地... 针对射击训练存在地形受限、训练模式陈旧、训练条件简陋等问题,提出一种实战化模拟训练系统。在系统分析军事需求的基础上,采用虚拟仿真技术对轻武器模拟训练平台系统框架、体系结构、物理结构及应用模式进行详细分析设计,构建一个地形多变、气候繁多、敌情复杂、体验真实的虚拟射击训练平台,为射击训练科目提供一个实战化的模拟训练环境。结果表明:该平台满足射击技能训练对多样化战场环境、实战化目标设置的特殊需求,不仅使受训学员能够在未来可能的战场环境中训练,而且训练过程更加贴近实战,创新了射击教学训练模式。 展开更多
关键词 射击模拟训练 虚拟仿真 系统构建
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高职院校虚拟仿真实训教学能力评价体系构建研究
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作者 金敏麒 杨润丰 陈志杰 《科教文汇》 2026年第3期140-144,共5页
高职院校虚拟仿真实训教学能力评价,是教育领域应对技术变革、创新实训教学模式的关键。针对现行教育领域存在的标准缺失、维度狭窄、产教分离的现实困境,本研究融合了宏观的CIPP模型与微观的教学能力要素,实现了从传统“主观评判”向... 高职院校虚拟仿真实训教学能力评价,是教育领域应对技术变革、创新实训教学模式的关键。针对现行教育领域存在的标准缺失、维度狭窄、产教分离的现实困境,本研究融合了宏观的CIPP模型与微观的教学能力要素,实现了从传统“主观评判”向“数据驱动”、从“终结性考核”向“发展性评价”的根本性转变,为高职院校虚拟仿真实训教学能力评价提供了理论依据和实践指导。 展开更多
关键词 虚拟仿真实训 教学能力评价体系 高职院校
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