摘要
基于 3DStudioMAX制作直齿圆柱齿轮模型的方法主要是使用编辑修改器对几何形体的次对象进行编辑修改 ,从而形成轮齿 ,过程稍显繁琐。然而 ,在此模型基础上 ,利用截面与放样命令却可以很简便地制作其它较复杂的齿轮模型。尤其是使用放样命令 ,在蜗杆及其类似模型制作方面有着事半功倍的效果。
Based on 3D Studio MAX,spur gear model is often made by editting the relatively complicated sub-object. But with the help of spur gear model,other types of gear models can be available easily by means of the command-section and loft. The command loft is rather effective in the field of making gear and similiar parts models.
出处
《天津农学院学报》
CAS
2004年第2期11-14,共4页
Journal of Tianjin Agricultural University