摘要
像素 -仿真法是利用计算机屏幕的像素表示目标幅员 ,进而仿真战斗部的落点和毁伤 ,以计算射击效率的一种MonteCarlo方法 ,该方法较好地解决了毁伤幅员的重叠问题。该文论述了像素 -仿真法计算射击效率的原理 ,实现了像素 -仿真法 ,并以某型子母式战斗部为例建立了数学模型和仿真模型。实例仿真证明 ,该方法简洁、直观 ,精度可靠。笔者根据像素仿真法可视化与否 ,还提出“显式像素仿真法”和“隐式像素仿真法”两种实现方法 ,概括了两种“像素仿真”的实现机理。
Pixel-simulation adopts pixels of screen to describe the area of target, then imitate random distributing of bullets in order to calculate damage area, and finally calculates the shooting efficiency. This method preferably solves the problem of damage superpose when many bullets assault one target. This paper discusses the theory of pixel-simulation method in calculating shooting efficiency,takes a kind of missile for example realizing the method, and establishes the mathematic model and simulation model. In this paper, the author proposes two different methods, “directly showing” or not, to realize Pixel-Simulation.
出处
《计算机仿真》
CSCD
2004年第1期29-31,共3页
Computer Simulation