期刊文献+

基于体过程建模技术火焰的生成 被引量:1

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摘要 通过体过程建模模拟显示火焰,详细说明了体纹理中基本函数Noise函数的实现过程,说明了体过程建模中重要概念体空间,以及体过程建模技术实现的过程,给出利用Noise函数和体空间概念生成的火焰。
出处 《中国民航学院学报》 2003年第A02期176-178,共3页 Journal of Civil Aviation University of China
基金 中国民航总局科技资金项目.
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参考文献10

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同被引文献16

  • 1刘英博,朱旭阳,李思昆.基于可逆序视频的视频纹理合成方法的研究[J].系统仿真学报,2001,13(S2):16-18. 被引量:2
  • 2王继州,顾耀林.火焰的快速模拟[J].计算机辅助设计与图形学学报,2007,19(1):102-107. 被引量:14
  • 3CRANE K,LLAMAS I,TARIG S.Real-time simulation and ren-dering of 3d fluids. http://develop-er.nvidia.com/object/gpu-gems-3.html . 2008
  • 4HONG J-M,SHINAR T,FEDKIW R.Wrinkled flames and cellu-lar patterns. ACMTransactions on Graphic . 2007
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  • 7AGARWALA A,ZHENG C,PAL C,et al.Panoramic video tex-tures. Proceedings of SIGGRAPH2005 . 2005
  • 8H.NGUYEN.Fire in the vulcan demo. http://developer.download.nvidia.com/books/HTML/gpu-gems/gpugems_ch06.html . 2008
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  • 10TATARINOY A.Perlin fire. http://developer.download.nvidia.com/SDK/10/direct3d/Source/PerlinFire/doc/PerlinFire.pdf . 2008

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