摘要
简要介绍了虚拟地形漫游系统的基本概念 ;从环境建模的几何建模、运动建模和模型切分等方面 ,说明了虚拟地形漫游系统的建模原理和实现过程 ;讨论了在Windows环境下使用OpenGL进行三维图形编程的基本步骤 ,并在普通微机上加以实现 。
The basic concept of virtual terrain wandering system is introduced briefly. The modeling principles and process of virtual terrain wandering system is described. The basic process of three-dimension graph programming using OpenGL on Windows is discussed, and the system is implemented based on PC. Examples show that the method herein is helpful to the implement of complex virtual reality system on PC.
出处
《计算机仿真》
CSCD
2003年第7期78-80,共3页
Computer Simulation