摘要
骨架和中轴变换概念运用于线性四元树,定义线性四元树中轴变换为具有一组棋盘距离值的线性四元树骨架.线性四元树中轴变换提供一种非常紧凑的区域表示法,它导致区域分割成边长为2的幂之和的最大正方形集合.提出两种算法计算一给定线性四元树的线性四元树中轴变换.最坏情况下它们的时间复杂性是O(n^2),其中n为线性四元树中四分形的数目.
The concept of skeleton and medial axis Transform is adapted to linearquadtree representations. The linear quadtree medial axis transform is defined as the linear quadtree skeleton with a set of chessboard distance values. Linear quadtree medial axis transforms provide a very compact region representation. It results in a partition of a region into a set of maximal squares having sides whose lengths are sums of powers of 2. Two algorithms are presented for the computation of the linear quadtree medial axis transform of a given linear quadtree. Worstcase time complexity of the algorithms is O(n2), where n is the number of quadrants in the linear quadtree.
出处
《计算机学报》
EI
CSCD
北大核心
1992年第1期61-66,共6页
Chinese Journal of Computers
基金
国家自然科学基金
关键词
线性
四元树
数据结构
Chessboard distance, distance transforms, skeletons, linear quadtree medial axis transform.