摘要
本文针对Windows显示区编程时只能控制矩形区域及Windows显示函数的特点,总结出利用缓冲区、区域几何划分、象素RGB值控制等方法实现显示区几种种区域单一效果、棋盘划分、几何形状的原理。
In this thesis, aiming at the characters of Windows display functions and only-rectangle-region-controlled display programming, sum up the basic principle of display transition effect, such as, region singleness effects, geometry effects and their integrating effects, by using the methods of buffer, region geometry partition and pixel-RGB-value controlling.
出处
《闽江学院学报》
2003年第2期39-42,共4页
Journal of Minjiang University