摘要
在基于计算机的全息(CGH)显示中,数码光栅的计算方法是关键问题,传统的模拟光学全息的计算不仅复杂而且数据量大,不易实现。文章从全息成像角度出发,介绍了二维及三维数码光栅的计算方法,包括模拟退火算法、迭代算法,实现了物理上可用的全息条纹模式,给出了计算机模拟结果,实验证明,该算法应用在数码光栅的计算上具有明显的优势和较强的鲁棒性。
Algorithm of computing digital grating is key problem in CGH,traditional computing that simulate optical holography is not only complex but also big data,which is difficulty to realize.This paper introduces algorithm of com-puting digital grating of2D and3D,include,the Simulated Annealing Algorithm and Method of Lterative Constraints from3D holographic imaging.It realizes the basis fringe model in the Physics,and presents the results of computer sim-ulation.Experimental results show that arithmetic proposed in this paper is obvious advantage and robust.
出处
《计算机工程与应用》
CSCD
北大核心
2002年第24期53-54,共2页
Computer Engineering and Applications
基金
安徽省教委自然科学基金资助(2002年)