期刊文献+

虚拟具身与数字交往:手游玩家主体性建构的具身传播研究——以《王者荣耀》为例

Virtual Embodiment and Digital Interaction:A Study on Embodied Communication in the Construction of Mobile Game Players'Subjectivity—Taking Honor of Kings as an Example
在线阅读 下载PDF
导出
摘要 随着数字化技术的迅猛发展,游戏作为新兴媒介逐渐成为传播学研究的重要领域,并且为玩家提供了一个可以自我延伸的虚拟空间,从而成为自我表达和完善的途径。文章以现象级手游《王者荣耀》为案例,采用具身传播理论的视角,通过深度访谈与参与式观察的研究方法,深入分析玩家如何在在线游戏中构建虚拟身体。研究发现,《王者荣耀》玩家的虚拟身体建构呈现出三阶递进式演化逻辑:身份锚定—具身交互—虚实迁移,展现出数字时代身体观的深刻变革:虚拟身体并非现实的简单镜像,而是通过技术具身循环与玩家主体性持续互构。网络游戏作为新型媒介,正通过身体中介化机制重塑人类的存在方式。虚拟身体既是现实身体的延伸,也是技术规训的产物,其双向渗透效应导致“虚实交织的数字自我”逐渐形成。通过揭示虚拟身体的建构逻辑及其对现实主体性的影响,为传播学中关于身体问题的理论探讨提供了新的实证支持,也为理解数字化交往中技术与身体的复杂关系提供了新的阐释路径。 With the rapid development of digital technologies,games,as emerging media,have gradually become a key field in communication studies.They provide players with a virtual space for self-extension,thus serving as a channel for self-expression and self-improvement.Taking Honor of Kings—a phenomenal mobile game—as a case study,this paper adopts the perspective of embodied communication theory and uses research methods such as in-depth interviews and participant observation to analyze in depth how players construct virtual bodies in online games.The study finds that the construction of virtual bodies by Honor of Kings players presents a three-stage progressive evolutionary logic:identity anchoring→embodied interaction→virtual-real migration,which reflects a profound transformation of the concept of"body"in the digital age.Specifically,the virtual body is not a simple mirror of reality,but a product of continuous co-construction with players'subjectivity through the technological embodied cycle.As a new type of media,online games are reshaping human beings'way of existence through the body-mediated mechanism.The virtual body is both an extension of the real body and a product of technological discipline;its two-way penetration effect has led to the gradual formation of the"virtual-real intertwined digital self".By revealing the construction logic of the virtual body and its impact on real-world subjectivity,this paper provides new empirical support for theoretical discussions on the"body"in communication studies,and also offers a new interpretive path for understanding the complex relationship between technology and the body in digital interaction.
作者 刘敬如 王雪涵 章彤 Liu Jingru;Wang Xuehan;Zhang Tong(School of Journalism and Communication,Zhejiang University of Media and Communications,Hangzhou,Zhejiang,310018,China)
出处 《人文学刊》 2025年第4期103-110,共8页
关键词 网络游戏 具身传播 线上交往 王者荣耀 Online games Embodied communication Online interaction Honor of Kings
  • 相关文献

二级参考文献90

共引文献772

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部