摘要
首先,面向未来战争高动态、高对抗、高时效等特征带来的指挥控制智能化发展新需求,阐述了智能博弈技术对作战指挥带来的变化;然后,通过分析军民应用间的相似点与区别,探讨了在民用领域取得显著突破的智能博弈技术军事应用的可行性和适应性;接着,重点针对智能博弈军事应用的难点问题,提出了5点技术思考;最后,论述了智能博弈应用发展对指挥控制系统带来的变化。
Firstly,facing the requirement on command and control intelligent development brought by the characteristics of high dynamics,high confrontation and high timeliness in future wars,the changes of intelligent game technology on combat command are expounded.Then,by analyzing the similarities and differences between applications in military and civilian fields,the feasibility and adaptation of intelligent game technologies in military application which have achieved significant breakthrough in civilian application are discussed.Next,aiming at the difficulties on intelligent game military application,five points of technical thinking are proposed.Finally,changes of the command and control systems with the development of intelligent game technologies are discussed.
作者
吴云超
崔鹏
潘胜
WU Yunchao;CUI Peng;PAN Sheng(The 28th Research Institute of China Electronics Technology Group Corporation,Nanjing 210023,China;National Key Laboratory of Information Systems Engineering,Nanjing 210023,China)
出处
《指挥信息系统与技术》
2025年第4期25-32,44,共9页
Command Information System and Technology
关键词
智能博弈
指挥决策
人工智能
对抗推演
强化学习
intelligent game
command decision
artificial intelligence(AI)
counter-measure deduction
reinforcement learning