摘要
采用Unity 3D引擎、SteamVR插件及Vive手部追踪SDK,研发出一款兼具传统VR交互和手势交互的计算机组装教学系统。该系统严格遵循笔记本和台式机硬件标准,运用3DS MAX构建虚拟模型,确保高度逼真。借助SteamVR与Unity3D的集成,实现基础VR交互;同时,结合Vive技术与HTC Vive设备,实现精准手势识别。在Windows 10环境下经过全面测试,证实系统稳定且功能完善,满足教学需求。该研究为计算机组装教学带来技术创新,并为手势交互与VR结合提供实践范例。
A computer assembly teaching system is developed that combines traditional VR interaction and gesture interaction using Unity 3D engine,SteamVR plugin,and Vive hand tracking SDK.The system strictly follows the hardware standards of laptops and desktops,and uses 3DS MAX to build virtual models,ensuring high realism.The integration of SteamVR and Unity3D is utilized to achieve basic VR interaction;meanwhile,by combining Vive technology with HTC Vive devices,precise gesture recognition can be achieved.After comprehensive testing in the Windows 10 environment,it has been confirmed that the system is stable and fully functional,meeting teaching needs.This study brings technological innovation to computer assembly teaching and provides practical examples for the combination of gesture interaction and VR.
作者
李广松
杨艳瑜
吴绍棋
LI Guangsong;YANG Yanyu;WU Shaoqi(Guangdong Polytechnic,Foshan 528041,Guangdong,China)
出处
《智能计算机与应用》
2025年第9期153-160,共8页
Intelligent Computer and Applications
基金
广东省2022年科技创新战略专项资金(“攀登计划”专项资金)项目(pdjh2022a0825)。